So, it's REAL now! MW5 is coming!!! Enjoy the Trailer and visit the Homepage.. GO HERE: http://www.mw5mercs.com/ And give your Feedback here in MechSpecs.com
One thing that I think is a positive is that MWO's existence means they shouldn't have to compromise anything from the single player for multi-player considerations. I say "shouldn't" because I think there's a chance they do it anyway
I have fears since PGI is involved however since they have managed to keep MWO alive, for the what? 4 years that it has been around? Maybe there is hope. I will be open minded and see what they have to say.
PGI's Timeline Conpiracy -> Game is set in the year 3015. But the Raven Mech is first produced in 3024. How comes it fights the Shadowhawk in MW5:M? Must be experimental build in the Demo or they go from 3015 to 3050 with epic Time Jump Campaign to make a totally different Timeline Universe! Isn't that trendy nowadays in movies? (T5!?) *Shock*
I don't want to spend $50/$60 on the single player MWO campaign with better graphics. I never played any MW game besides MWO online. What will be different about MW5 than MWO besides a campaign mode?
Some Facts(?) i've read so far: Release, Microtransaction, Addons etc 2017 We First get TBS Game Battletech by Harebrained Schemes. MW5:M will follow 2018. MW5:M is Standalone Game so No MWO (Account) required. No Early-Access-Phase and probably also No Microtransactions. Release via Steam, instead Microtransactions there might be some Kind of Bonus for Preorders. If Game woud be successful they would develop some Addons/DLCs with extra Story to fill some Timeline Gaps, as well. It's more like MechWarrior 1 than MW2-4 (Inner Sphere Story) No Mechlab, rather simplified Mech Configuration, maybe even Fixed Weapon Loadouts Game is focused on Marauding and collecting Enemy Mechs/Parts from the Battlefield Gameplay/Mechanics will lean on MWO (everything that worked so far) e.g. max 12v12 Game will have aircrafts and ground vehicles, but not sure about Infantry Unreal Engine 4 with focus on VR (!!!)
A friend of mine spotted that too, I just hope it was a bit of sloppiness from the concept art team and not just going off on a Battletech tangent because they are ignorant and don't care.
No Mechlab? No thank you. To me, that's the most fun part of Mechwarrior. The game is secondary to the build.
Question: You want a Skill System for MW5: Mercenaries? Yes, No? If Yes how should it be? Just like the One coming for MWO? If Not what Alternatives would you suggest?
Honestly, I don't even know why MWO needs a skill system. C-Bills offer enough of a grind, and if there wasn't a leveling system I might be inclined to buy more Mechs. The Mechbay adds plenty of customization options already.
This. Basically, actual skill system oblige you to buy other 2 mechs to get it's full potential... And that's it. I understand and tolerate its existence because it is a free to play and thye need to earn money from something, but as is it is right now it's pointless and feels like a tax to enjoy the full game... Like non-consumable modules, which are too much expensive and you have to buy them for each mech. Quirks have sense because they are unique and can balance crappy hardpoint / mounts, but (most importantly) they are free, can't be changed and are bounded to a chassis.
Actually I'd probably buy more Mechs if skills just went away completely. I have a lot of Mechs I've gotten through packs and sales that I haven't leveled yet. Why would I buy a Supernova this month if I still have things in my Mechbays to level? I think XP actually hurts their potential income.