CP-10-Q "Brawl Hard" (6xSRM6+A, STD360)
5/5,

2 ratings

Thread in 'CP-10-Q' started by enosfer, Aug 24, 2016.

  1. enosfer

    enosfer New Member

    11
    2
    5


    No one phukin lurms, only brawl, only hardcore.
     
  2. Aylek

    Aylek Administrator Staff Member

    2,761
    528
    197
    Lowering the engine size a bit allows for additional ammo, which is much needed in my opinion. 600 SRMs means you're running dry shortly after firing only 16 full salvos.

    This is my version of this build:

     
    enosfer likes this.
  3. enileph

    enileph Star Lord

    4,203
    518
    201
    My version, slower but I get an LL in for closing damage.
     
  4. Baradul

    Baradul Junior Member

    30
    10
    10
    This build is so great. I am also running the STD350 variant. But wrecking Mechs with these SRM volleys is so much fun.

     
  5. Baradul

    Baradul Junior Member

    30
    10
    10
    5/5,
    Excellent build if you want some missile brawling action!
     
  6. Falconium

    Falconium Administrator Staff Member

    1,499
    474
    67


    Updated with LE360, allows for 8 tons of ammo and 15 DHS, and armor nearly maxed. I'm really liking the look of this 'Mech, for either SRMs or MRMs. I may need to purchase this monstrosity.
     
  7. SoLong

    SoLong Benefactor

    33
    6
    21
    What about this? Or what if change srm >>> ssrm...
     
    Last edited: Mar 17, 2018
  8. Falconium

    Falconium Administrator Staff Member

    1,499
    474
    67
    @SoLong Changing SRMs to Streaks is an option, but keep in mind that Streaks are heavier than SRMs, and if you go Streaks you usually want a BAP, which requires even more extra tonnage. So it can be hard to fit. You'd likely need to downgrade the engine a fair bit.

    The non-Artemis build you linked looks good though, definitely something worth running. The alpha is higher, the DHS count is higher, the ammo is still quite enough, especially if you pick up the magazine skill nodes. If you don't mind the increased spread on the SRMs w/o Artemis, that's a very nice alternative.
     
    SoLong likes this.
  9. Excalibaard

    Excalibaard 101 010 Staff Member

    5,275
    1,110
    269


    Solaris version with heat efficiency up the wazoo
     
  10. anamiac

    anamiac Well-Known Member

    140
    44
    28
    Hey, I've got a question about ghost heat, since I don't own a cyclops to test it:

    Suppose I mixed SRM and MRM and got this thing:


    I'd be putting the SRM and MRM into different weapon groups, and ideally I'd stagger them... but sometimes I panic. How much ghost heat would I get if I accidentally shot all my weapons within .5 seconds? SRM and MRM are both in the same category. So, I'm thinking that if the SRM's were first, it would interpret it as 5xSRM6, which is 3.15 ghost heat. But if the MRMs came out first, then it would interpret it as 5xMRM40 and give me 20.33 ghost heat. What if I have all my weapons bound to the same button? How does it decide how much ghost heat I get?
     
  11. Excalibaard

    Excalibaard 101 010 Staff Member

    5,275
    1,110
    269
    good question, I think MRM40+ghostheat for all srms seperately (MRM40 sets the threshold after which you get penalties so to speak)
     
  12. CarloArmato

    CarloArmato Professional Potato Carrier

    1,971
    602
    195


    With LE350 you can max out armor and DHS amount, plus fit an additional SRM4+A
    840 SRM ammo with maxed skills should be enough to kill anything, while maxed armor should protect efficiently when torso twisting.
     
  13. CarloArmato

    CarloArmato Professional Potato Carrier

    1,971
    602
    195
    5/5,
    The cyclop 10Q build, especially LE350 with an additional SRM4+A. Probably worth it only in FP, but it is a a very dreadful sight and it can 1vs1 anything without a sweat once it get in range.
     
  14. Excalibaard

    Excalibaard 101 010 Staff Member

    5,275
    1,110
    269
    I vouch that the SRM40+A cyclops variation is also very effective in QP and even Solaris.
     
top-fast
top-fast
top-fast
top-fast