Created as a quite powerful support mech. Would be a nice companion for the missile-spamming Kintaro. https://mech.nav-alpha.com/#83c7b753_DV-6MR
You can drop some SRM ammo in favor of more JJs and / or better engine. IMHO 2 tons of SRM ammo with full skills is enough for most matches. Swap JJs for ammo / DHS as your prefer. _ _
This is the Dervish variant that I picked for C-Bills and with this build in mind. 6 energy 2 missile combination is not common among less than assaults. The division of the hardpoints into arm lasers and torso missiles I consider as optimal if you like to run with unlocked arms. You WILL lose arms sometimes, but it is worth it - at least for me. As multi SRM6+A spammers I prefer the ECM’ed Griffin-2N and my beloved super-agile, extra-quirked Wolverine 7K over the Dervishes. This “Logan” build is like a larger Vindicator-SIB and I really love that tough little bugger. My current version. A bit hot without any skill points invested, no matter what the 49% cooling efficiency says. It will get much better.
@Lorgot, I like having 3 JJs too much and 1 ton of ammo per srm6 is often not enough even with ammo skills. Once I got a few heat gen nodes and cool run nodes activated, the heat management is fine. This mech is pretty good!