_ No quirks, but ECM largely makes up for that. There are enough hardpoints left over for a few back up weapons and lots of heatsinks. Group 1 - 3xLPL Group 2 - 2xLPL Group 3 - 6xERuL Group 4 - LPL chainfire You can run a similar setup on the WHK-C without ECM, but with a few quirks.
_ Don't know if I picked it up here or somewhere else, but here's the take I've been running on LPLs with the BAS-A. Fire Groups: 1) x3 ER Med (left) 2)x3 ER Med (right) 3)x4 LPL 4)x4 LPL chain fire
_ I like it. If you have a half second to spare, you can hit your chainfire group and then follow up with everything else 0.5 seconds later. 91 damage for about 93% heat with skills. You should be able to survive an accidently alpha a few times. Just make sure you stop moving immediately and stay off the jump jet if you have it. You miss out on the more damage at long range, but the ERML are nice for picking off UAVs up to 450 meters or so. Atlas and I got stuck in the leftmost group. Locust was to us before we got to the first opening to move toward the inner portion of the map. Thankfully team responded and we cleaned them up as they can filing in. Was able to use the arm mounted medium lasers quite a bit for a Myst Lynx on a ledge and locust that was leg hugging. Lots of suicides in this match.
@Remover of Obstacles honored at your reply, I've actually used and tweaked quite a few of your builds. Glad you liked mine! I've had a couple 1000+ games with it. I use the chain fire as supressive fire and sustained pokes, the alpha on the LPLs for dishing big damage. you can crack off 2 before your heat really spikes.