Solaris Leaderboard Rewards Ending

Thread in 'Official 'Mech News' started by Excalibaard, Aug 24, 2021.

  1. Excalibaard

    Excalibaard 101 010 Staff Member

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    Link to full article here

     
  2. Too bad we never got that Solaris Free-For-All.

    Some of the best times from MechWarrior 3.
     
  3. Excalibaard

    Excalibaard 101 010 Staff Member

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    Solaris definitely could've used some love... and less than 14 different queues.

    FFA was impossible due to the implementation of sides in CryEngine as far as I was aware, that there was 'allies' and 'enemies' basically. Still, would've been nice to have if they got it working, or had the possibility of making MWO2 in a different engine.

    But, I'm not sure why everything was split into divisions. Yes, some mechs are better than others, but mech effectiveness and pilot skill have always both been a factor of player MMR. Why mech effectiveness matters more now (by only the metric of how well a certain chassis performed that the balance team decided its division) is a mystery to me. It'd regulate itself with the best mech/player combinations towards the top, and worst mech/player combinations towards the bottom as people figured out metas. It also prevents having a match between a good player in a bad 'D6' tier mech fighting against a bad player in a 'D2' tier mech.

    The aesthetic/arenas of Solaris are pretty fun though. Duncan Fisher was even great until you had heard the 3 lines enough and turned him off ;p I would like it if Quick Play took some of that arcadey aesthetic in their map design and playstyle, just a big team deathmatch for viewers to enjoy, and make FP the de facto 'military simulator'.

    We'll see what the re-imagining looks like.
     
  4. Shock

    Shock Patron of the Underdog Staff Member

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    I'd be willing to believe FFA was difficult. Certainly not "impossible."
     
    Excalibaard likes this.
  5. Excalibaard

    Excalibaard 101 010 Staff Member

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    Nothing is 'impossible' when it comes to a lot of features in coding. But for such a small team - even though I've said a lot of things about PGI - I'd understand that you'd say "nah we can't do that" if it means you'd have to dive into the source code of a big boy pants game engine like CryEngine.
     
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