Am really enjoying this build! It allows for long range sniping to 675 meters, and allows you to tag'em for your LRM boaters to bag'em. I like the added ML as it aids in short range and provides extra suppression while your ERLL is recycling. With a heat efficiency of 1.53, I've not found myself to overheat yet. The only sacrifice to remain at full speed and full armor is giving up a few Jump Jets. Seeing as I run 2 JJ's on my Jenner, 3 JJ's here doesn't change my play style, as I use them more for maneuverability than for gaining height or distance.
Just an idea, what if u drop 13 points of Armor from your left arm? that way u would still be nearly maxed out concerning armor (except the "shield"arm) but u would have enough tonnage for 4 JJ´s like i said, just my thoughts^^
Considering it was 3:45 in the morning when I posted that, I'm not surprised that I missed that. My concern at the time was all over the severe lack of armor in the Rear Center Torso (Stock being only 8!). Your suggestion makes too much sense, as there is nothing in that arm whatsoever! Ich bin Ihnen sehr dankbar! The one concern I do have however, is that if the left arm is left that weak, that it will be blown off too easily thus exposing the left torso which holds the ECM. I don't mind loosing the two JJ's in it due to a hit, but the ECM is too valuable to both myself and my team/lance mates. Matter of choice there I guess.
Glad to help xD Gern geschehen! Your edit makes sense, seems like we will only find it out by using the Mech with the different options Honestly though, never had many enemies that tried to shoot of my "useless" arm most tryed to leg me, destroy my Weapons Arm, went directly for the CT or sprayed and prayed^^
11 Will still soak a Gauss or AC/20 shot completely since you have 10 structure in that arm. 20 would not save the arm from dual Gauss or AC/20 as both would rip off the arm. I think you're safe with 18 in the Right Arm (not a big DPS source), 11 in the left. 16 in the head. In 50 matches with my spiders I've rarely even taken damage to the head. Once I had the armor stripped off when I was picked apart my 4 fast laser boats, and even then I died from an XL death long before my head structure was red.
It's the "spray and pray" I worry about. The Spider is one of the frailest of the 'Mechs. I feel that it is it's greatest vulnerability and that it should not be ignored. As a spotter, you are quite valuable. One needs to minimize risk in all ways possible.
Instead of dropping armour, just downgrade the XL255 to a XL245. You'd lose 2% HE and 5KPH. Though that wouldn't be a good trade off either.
Not a bad plan. 4 JJs puts the spider over almost every obstacle in the game. The 2% HE loss is negligible (the 5 KPH slightly less so). My advice for the readers, is to go with whatever engine you have, then take my or 7's suggestions based on what you have. If you have neither engine, look at your other 'mechs and see if the engine will work in any of them.
Almost perfect build. But enough for me to give full stars. Personally i would drop some little armor for a fourth JJ. And i like to have another MLas instead of Tag.. Here my Version:
I have been running something similar lately with some success. I exchanged the JJs and some armor for 2 DHS. Fun PUG match, no arty or airstrikes used.