CN9-AL My Little Pony (2x SRM6+A, 4x MLas, STD275)

Thread in 'CN9-AL' started by epikt, Jul 29, 2013.

  1. epikt

    epikt Benefactor

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    Brawler/skirmisher build.

    Plays in the same category as the classic HBK-4SP, with some variations:
    - faster and more manoeuvrable;
    - less armor. But see next point;
    - zombie! this thing can take some serious beating before it goes down and still get the kill with 20% health;
    - runs hotter, be careful;
    - it's a Centurion: it's badass, it has a mohawk, shield and skulls and everything!

    Tweaking options:
    - trade Artemis (2 tons) for more ammo, DHS, armor and/or AMS;
    - spammers or people worried about the upcoming 12v12 might trade one DHS for one more ton of ammo;
    - remove the CASE and store ammo in the legs.

    Little gameplay montage:



    I think it shows well the strength of the build. First how tough it is, you can rush their pack, raise havoc and lock for your LRMs, take a beating and still be able to kick - if your pack follows they can capitalize on your disruption and really hurt! Second, how fast it is, what make it a very good flanker/skirmisher/finisher.

    Variant:


    (variant submitted by Archwright)
    Remove Artemis and one DHS, to add AMS, one additionnal SRM ammo and 1/2t of armor.
    AMS is a great asset to your team, definitely useful. More SRM never hurts. But honnestly I'm a bit dubious about removing a DHS - this build already runs pretty hot.
     
    Last edited by a moderator: Oct 5, 2014
  2. enileph

    enileph Star Lord

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    So, this would be Applejack then? Pretty down to earth workhorse actually.
    But yeah I would probably take out +A and get AMS, and maybe a ton of ammo.
     
  3. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    A MOHAWK?! WHY NOT!

    Good build, great damage capability. This is the best STD powerplant load-out I have seen. I cannot find a single flaw. I have run many builds with 2xSRM6+A and usually run 300 rounds of ammunition, but, rarely get more that a quarter of the way into that... Great build. It's a Hunchie that can survive the apocalypse!

    Chatt.
     
  4. Regina Redshift

    Regina Redshift Sass Elemental

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    You'll probably want more ammo for the SRMs, especially with 12v12 coming, and probably AMS. Time to drop some DHS. I don't recommend storing SRMs in the legs is if you can't avoid it, especially since the LT on the Cent is especially hard to crack (w/ the shield arm).

    Dropping a DHS and Art gave me this: I was able to get the armor even higher and further protect the ammo via crit-padding.
     
    Last edited by a moderator: Oct 5, 2014
  5. epikt

    epikt Benefactor

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    I piloted a similar build (if not the same) before I went for the Artemis. I'm still testing it, if it really gives a significant edge or not.
     
  6. CB Cyrix

    CB Cyrix New Member

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  7. epikt

    epikt Benefactor

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    First post updated with a gameplay video and Archwright's variant.
     
  8. Blagg Zear

    Blagg Zear Star Lord

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    here is the super"cool" version:

     
    Last edited by a moderator: Oct 5, 2014
  9. Thiak

    Thiak Well-Known Member

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    5 stars for you, fucking rocks (looks like i improved your rating :p)
     
  10. knightsljx

    knightsljx Well-Known Member

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    Artemis is essential on a SRM6
     
  11. Auriga

    Auriga MechSpecs Addict

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    Could benefit a lot from an XL engine. AMS, BAP, more armour and more ammo:

     
    Last edited by a moderator: Oct 5, 2014
  12. epikt

    epikt Benefactor

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    For example by dying a lot quicker. No thanks :cool:
     
  13. Auriga

    Auriga MechSpecs Addict

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    Not really. Im using the CN9-A 3xSRM6+A 2xMLas and im not dieing a lot. It really worth the extra weight for me. I barely score 400-500 dmg so far, but i normally get a good amount of components, and with the extra ammo, 1000 is doable.



    Also, u have to consider that with so many Dires and so around, the Centurion is not really a survavility chassis. U have to consider now that a HUGE part of ur survavility depends in Firepower, enough to tear apart Side Torsos of Clanners, and with enough ammo to keep a sustained barrage.

    Its just a little boring to wait, with nothing to do, for 5+ minutes till the lines crash in the SRM range, and in part i added BAP for that.

    But when u enter in range........ :rolleyes: :rofl:

    [​IMG]
    [img width=700 height=395]http://www.subeimagenes.com/img/screenshot0187-1103606.jpg[/img]

    [img width=700 height=395]http://www.subeimagenes.com/img/screenshot0188-1103607.jpg[/img]
    [img width=700 height=395]http://www.subeimagenes.com/img/screenshot0189-1103608.jpg[/img]
     
    Last edited by a moderator: Oct 5, 2014
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