SDR-5D Mythweaver's Alpha (1x LLas, 2x MLas, ECM, XL255)

Thread in 'SDR-5D' started by Mythweaver, Feb 11, 2013.

  1. Mythweaver

    Mythweaver Advanced Member

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  2. vanel

    vanel New Member

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    Fun build, been using it a little while, I prefer to max the armor and use the XL245.

    Seem to average 1-2 kills per match and it's pretty easy to stay alive as long as I'm not stupid, seems to do *very* well against other lights, I play this as a light-hunter and try to get behind enemy lines while aiming for the backs or heads of the larger mechs.
     
  3. Mythweaver

    Mythweaver Advanced Member

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    I use this 'Mech as a Light Hunter also but it really shines against Assault and Really slow Heavies. I like to find them in a group and I continually make passes through them; a good part of the damage they receive is from friendly fire as they try to hit me.
     
  4. vanel

    vanel New Member

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    I do some serious damage with this build, you can pretty much go up against anything, bigger mechs you can hit and run, and you can usually take out most other lights since you have a better aiming arc because you have arms.

    I put the LL on my arm instead of the CT, since when you're circling opponents you have a much better arc to shoot, you can keep the LL on them at all times and use the ML in the torso when it lines up.

    I usually come up behind heavy/assaults and alpha their back armor, you can alpha at least 5 times before you overheat.
     
  5. Mythweaver

    Mythweaver Advanced Member

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    Great build, very close to mine. I think Vanel pilots the same 'Mech exactly.
     
  6. disastrophe

    disastrophe New Member

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    Dang... not sure why I didn't think of moving the LL to the arm. Although I do miss the having the weapons grouped by location. Seems "neater"... although the improved aiming of the LL is much preferable.

    Thanks!
     
  7. Mythweaver

    Mythweaver Advanced Member

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    I have made a drastic change to this 'Mech recently thanks to Sniper061's build "A Better Scout". Using the ER PPC instead of the lighter energy weapons has proven to be much more effective when it comes to actually killing enemy 'Mechs. You do noticeably less damage overall but the ability to target specific locations, Gauss Rifles, Heads Etc...Make this much more efficient. It also doesn't change the tactics from the above 'Mech, fast moving harrassment with many more kills thrown in. Thank you Sniper061.

    Just a note, Sniper061 uses less armor in order to carry TAG on his 'Mech; since I only use this 'Mech to harrass and pursue the enemy I like using a heavier armor load.

    Mythweaver.:ph34r:
     
  8. skribs

    skribs Min-Max Maniac

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    Another thing to consider regarding weapon locations, is that if your arm gets blown off, you are left with a medium laser or a large laser, depending on what you decided to keep center torso.
     
  9. skribs

    skribs Min-Max Maniac

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    Regarding the PPC build: TAG is nearly useless now anyway with the LRM nerf. An alternate to both TAG and armor would be a ML for those pesky lights.

    Regarding the original build: right now I'm running with my efficient build, which operates on the same principle, but has more jump jets and downgrades the LL to another ML, but gains an additional heat sink. It's not quite the same alpha strike, but with 74% heat efficiency I don't have problems. I'd consider this build, but I think I'd rather have the extra jump power, since it's only available on Spiders.

    I just realized that even if ECM went away, the 5D would still be the best Spider chassis, because it has by far the best hardpoints of the three.
     
  10. epikt

    epikt Benefactor

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    Unfortunately it's the same for almost all mechs, except maybe for the Cicada, the ECM variant is already the best (obvious for the raven). I don't know what they were thinking when they chose.
     
  11. skribs

    skribs Min-Max Maniac

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    With Commandos it's more preference. 2D has more missile slots, less energy slots. With Raven, the non-3Ls don't live up to the Light mech's speed, but they do offer alternate firepower choices. My friend has actually had random luck in his AC/20 4X.
     
  12. Wicked Westie

    Wicked Westie New Member

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    I really like your alt build to this. Since I am still learning the classes this is the most fun in a light class I have had. Really does good damage as you run around the bigs. I try to avoid getting into it with other lights as my aim still leaves something to desire. Definitely have recorded my highest damage levels of all the lights, with some kills thrown in as well.
     
  13. Mythweaver

    Mythweaver Advanced Member

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    I'm glad you are having fun with it. Accuracy at high speed will come with practice, remember to lead your target and continue to lead as you fire the shot without stopping; follow through. The lead is not the same at all speeds and ranges, you will need to adjust as range etc...dictates. It will eventually become second nature.

    Myth.

    Post Script: I must say that I am pleased to see that so many people are taking time to contribute to this project; long live the VIP's!
     
  14. skribs

    skribs Min-Max Maniac

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    Myth, I like my current build (which does not use FF), but I'm almost thinking of getting a second 5D that I can keep FF on and run the ER PPC variant. That way I don't have to switch back and forth. Swapping out the engine will lower the cost, and down the line I guess it would be worth it.
     
  15. Mythweaver

    Mythweaver Advanced Member

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    Funny thing, it's my intension to do the same thing!
     
  16. Stavros

    Stavros New Member

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    5D with ECM, ER PPC, and MLAS is an absolute blast to play right now! Thanks for the guidance.
     
  17. Moonsword

    Moonsword Star Lord

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    I have seen a 5D running ERPPC and 2 MLas, but it only had tissuepaper for armour, easy to take out, I run the ERPPC build for my spider, and I have a lot of fun being a mini jump sniper, because no one expects it, even more fun to sneak up behind jump snipers with this build and give them a blast or two before fading into the background, which normally distracts them for long enough for the rest of the team to advance.

    One modification I have done though is to remove 1 JJ for a SLas.
     
  18. Mythweaver

    Mythweaver Advanced Member

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    I feel that 4 Jump Jets is the absolute minimum you should run with but that is just personal taste...

    I don't feel there is a need for any added weaponry, if the PPC isn't doing the job I revert back to the L. and Med.Lasers etc...

    Mythweaver
     
  19. Moonsword

    Moonsword Star Lord

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    I put in the small laser so I can keep fighting when the PPC arm gets blown off.
     
  20. Mythweaver

    Mythweaver Advanced Member

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    I'm not sure if I've ever lost the Primary Weapon Arm on this 'mech. I think that if someone is locked onto me with their weapons they tend to destroy me outright; if I can't evade them and escape the situation. The arm on the SDR-5D is just so small, people, myself included, tend to shoot at the center of mass or the legs; Centurions and Dragons on the other hand should lose their Right Arm as the Primary target.

    Myth.
     
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