COM-1B "COM-SW1" (1x LLas, 2x MLas, 1x SRM2, XL200)

Thread in 'COM-1B' started by Spectre Wolf, Sep 5, 2013.

  1. Spectre Wolf

    Spectre Wolf Active Member

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    Didn't see this build between the other COM-1B builds, so I hope it hasn't been posted yet.

    This build is slightly inspired due to the SDR-5D common load-out (1x LLAS, 2x MLAS). I dislike SSRM2, so I decided to get the SRM2.

    The LLAS is great for getting behind enemy lines and harass them with it :phear:
     
    Last edited by a moderator: Oct 3, 2014
  2. epikt

    epikt Benefactor

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    LL+2ML is always a good combo.
    But do you feel the SRM2 is useful?
     
  3. Spectre Wolf

    Spectre Wolf Active Member

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    No, not completely. It is fun though to spam them in between laser shots. You could exchange the SRM2 with BAP or a XL210, but I chose for the SRM2.

    Maybe not the best choice, but I like to utilize as much hardpoints as I can.
     
  4. epikt

    epikt Benefactor

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    I'd personally go for the XL210. Speed is life!
    (and I honestly don't know what to do with this missile hardpoint)
     
  5. Spectre Wolf

    Spectre Wolf Active Member

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    I'll try your suggestion and post it here. I first want to spend some more time with the current setup. But indeed, speed is life!

    Sometimes the little changes make the biggest difference in mech performance :)
     
  6. epikt

    epikt Benefactor

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    Keep in mind I was only speaking from a theoretical mix/max point of view.
    Buying a 210XL is a 3.5 million cbill expense for an engine you'll probably only use on commandos (it's not as if it was a 300XL) so if you don't have a lot of cbills and/or don't want to spend a lot of time on this mech... well it's your call ;)
     
  7. Spectre Wolf

    Spectre Wolf Active Member

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    I know, but I own all the Commando's except the TDK. I also have a XL210 in another COM, so I can just swap it and try it out :)
     
  8. Spectre Wolf

    Spectre Wolf Active Member

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    Okay, I've tried your suggestion epikt and I really like it. A few advantages to my original build is that you have more speed and one weapons group less to manage. I also added one heatsink to handle the lasers heat better.

    I dubbed the improved COM-1B "COM-SW2":



    It performs well, 2 examples of my best matches:

    [​IMG]

    [img width=700 height=437]http://i413.photobucket.com/albums/pp217/Sebastiaan85/MechWarrior%20Online/ScreenShot0006.jpg[/img]

    If your aim is good and you avoid being the center of attention you can do pretty well. You really have to keep your lasers on target to maximize your damage.

    Thanks for your input epikt! :D
     
    Last edited by a moderator: Oct 3, 2014
  9. epikt

    epikt Benefactor

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    My pleasure! ;)

    Nice games you had here. The commando is underrated - definitely not competitive, but it can deal great damage when piloted carefully.

    If you like this kind of laser build and can afford the MCs (maybe wait for a -30% sale), I encourage you to purchase the Death's Knell. Nice little machine.
    Several good builds are available here, like the Moonsword variant (LL and 3 ML, pretty powerful for a 25t mech) or the optimized 4 ML variant (that's what I use).
     
  10. Spectre Wolf

    Spectre Wolf Active Member

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    It is underrated and not competitive. It's the underdog on that's why I like it. I piloted them since I started playing MWO.

    If you know when not to engage and when to engage you can be pretty lethal. But you have to master aiming with the COM's arms and to use it's agility to get the most out of the chassis.

    I've been waiting on a TDK sale for awhile, hope it flies by soon :)
     
  11. epikt

    epikt Benefactor

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    You're right, its arm mobility is the 'mando biggest strength. I'm mostly a jenner pilot and sometimes it takes me time to get used to it again after a long time without piloting the mech. But I love how precise it is, and how it allows you to track the target. It's like being a (little) surgeon removing (big) tumors :cool:

    http://www.youtube.com/watch?v=FxkAZapt-VE
     
  12. Spectre Wolf

    Spectre Wolf Active Member

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    Nice video, it's really precise indeed :cool:

    This video makes me wanna try out the TDK :)
     
  13. JungleTTRL

    JungleTTRL New Member

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    hi! I just found this site, and already I can tell it's amazing! Really like the whole idea of sharing builds and what not. I have seen many of my own personal favorites on here already, which is nice to know we are on the same page =)

    I bought the COM-1B as my third commando to elite(previous mechs being the COM-TDK and COM-2D). I have both the XL 200 and XL 210 engines for the commandos but for the 1B I use this setup. May not be the best, however, you can expect 350-450 on average with 1 to 2 kills. I usually do not prefer to have heavy tonnage weapons on light mechs, however, I really like the combination of the 2 MLs and 1 LPL, it just seems to blend nicely. Heat can be a problem after 20 - 25 seconds of continual fire. This setup allows for pinpoint damage as well as legging lights. Of course, you may be better off using Blagg Zear's Skirmisher because of BAP.
     
    Last edited by a moderator: Oct 3, 2014
  14. epikt

    epikt Benefactor

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    Welcome to the forum!

    It's an interesting build you have here (it might deserves a thread of its own since it's different weaponry, but I leave that to the boss' appreciation ^^).
    I don't think BAP is that useful on a mech like this. It might help you to get support if you encounter an ECM scout, but because of the "low" speed (that don't allow you to disengage from fast mechs) I think you should not run too far from you pack anyway, and act more like a flanker/harasser.
     
  15. JungleTTRL

    JungleTTRL New Member

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    Thank you Epikt!, excellent video btw, it's what I always strive to do in my TDK =) Couldn't agree with you more on this build, definitely stick with the wolf pack or the assaults. It is low speed, however, I have speed tweak, otherwise, i would recommend XL 210.

    I meant to post these earlier: game play from the past two days to give reinforcement of the build ;) wish i would have known earlier to print screen on my games to give better demonstrations of the build. of course IMHO, a good commando pilot is only as good as his team. Hopefully, I typed them in correctly.


    [​IMG]


    https://scontent-b-ord.xx.fbcdn.net/hphotos-prn1/13872_1387937434772752_797031164_n.jpg[/img]


    https://scontent-a-ord.xx.fbcdn.net/hphotos-prn2/1378124_1387932968106532_1542557804_n.jpg[/img]
     
  16. Regina Redshift

    Regina Redshift Sass Elemental

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    I like Jungle's idea of grouping the weapons by range, and the L(P)Las in the left arm. I'd rather see 1xLLas and 2xMPLas. I'd be too tempted to stand and fight with the MLas's long beam duration and the LPLas's punch.

    Spectre, at 55% cooling, your SW2 might be able to get away with the ER LLas.
     
  17. Spectre Wolf

    Spectre Wolf Active Member

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    Hmm, something to try out. For me, it's cooling efficiency with the LLAS is good enough for contstant stream of lasers down target.

    I might try it out soon :)
     
  18. Janisaries

    Janisaries New Member

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    Excerpt from the Commanders Log;
    “According to the Technical Readout of the COM-1B Commando, a longer-ranged Large Laser appealed to many MechWarriors. Upon looking at this variant of the 1B, I agree with this subtle yet effective change. It carries decent speed and maneuverability, able to get in and out of small places when needed.
    “At 25 tons, this ‘Mech is streamlined with every ounce of advantage (Endo-Steel, Ferro-Fibrous Armor) that its structure can carry.
    “An ER Large Laser is an Excellent Choice for long range sniping.
    “Two Medium lasers can be used for short range attack and defense measures.
    “An SRM2 Pack actually gives a nice little attack bonus for activities behind enemy lines.
    “Piloting this variant allows for use both in long range and short range tactics as well as hit and run. The only downside that I can see is the lack of jump jets needed for unlimited terrain maneuver.”

    - James Broadie
    CPT, D Troop, 1st Mech Squadron, 9th Cavalry Regiment
    Renegade Legion
    Commanding
     
  19. Spectre Wolf

    Spectre Wolf Active Member

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    A little post-quirk update for this mech:



    I've changed the SRM2 with a SSRM2 and 1/2 ton of ammo. It still performs decent and stays nice and cool. Only long engagements make it go hot.
     
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