Ha! I was looking at the BJ in the targeting window and thinking, "What's wrong with firing 3 MLs at once?" And then I looked at the lower right corner....
Does the Direstar actually survive an alpha strike? And if it does, how many it can do before the internals burn away? It does have something special in it, ain't many mechs that can one shot others.
Based on his chatting, perfect troll build for the obvious troll It's true though...only The Driver kills The Driver...
Best guess: I mean, you don't really need max armor, do you? Hell, I almost want to outfit one of my DWF variants that way just for a "fuck it, I'm having an awful night anyway" build Gotta admit, it's pretty funny watching the enemy mechs go boom...
Okay, I'll preface this one by saying that the weapon loadout as it is can be fairly effective, but I find it amazing that someone could find a way to mount so little weaponry on a Direwolf. Here's my best guess:
It just makes no-sense.....at all.... Best guess: Extreme grinder that decided to not even expend a single CBill in the mech. Anything else will instantly lead to my previous affirmation
A couple of builds I've seen on enemy teams recently . . . and I'm thinking, yeah, this is the ELO I run into Lords with? "Seriously, guy, get an Adder . . ." "Wait, you were thinking . . .? Oops, my bad, you weren't."
Thought you meant the DWF with 5 LB5X-AC at first. If it was a faster mech than the Nova maybe 4 cERML but I'm not sure why you would put that loadout on that mech - not like you're adding JJ as they're fixed. I guess it just packs in DHS and they were a Cicada pilot as I used to see the 4ML Cicada a lot back in the day. Just not recently! Is there much wrong with the dual gauss/LRM? Theres not much good IMO but I've seen a lot of DWF's recently with a LRM launcher for farming/indirect fire because the chassis is so awfully slow. They fire against locked targets while moving forwards to where they can use direct fire weapons. That way they have some way to help the team in the first 5 minutes of the match. Not a build I'd use admittedly. Lol I've realised I spend my entire time trying to rationalise why people use certain fits rather than their min/max potential (or lack thereof). But then I've always enjoyed ghosting pilots and asking why or how. Or just in fairness picking up tips/pointers from good pilots.
Forgot to post this one, ran across it a couple days ago: Not only did he run with a MASSIVE 6 point alpha, he also ran into the water without his team. As I recall, he died under 30 damage. Not exactly the most fearsome Hunchie I've ever seen.
Ummh hate to tell you but I used to run triple AC2's or doubble AC2's and 2 ML all the time on my Shadowhawks to great effect. In fact I've got 5 kills and 989 damage in 12 man play before on Alpine Peaks in just such a build (pre triple range nerf). The alpha is irrelevant as its like arguing the alpha on a machine gun - The AC2 isn't designed for that. Its a continuous fire weapon.
This pilot (the screenshot) is clearly not an experienced AC2+Hunchback pilot. @Remarius I think you would break +1K in that build...haven't you?