I'm running the same with a STD280, +1x DHS, +1T ammo and +32 armor. GREAT loadout. LL give you some range and then it is simply CRUSHING up close.
Talk about a closer. Finishes off mechs like nobody's business! [img width=700 height=437]http://i.imgur.com/jpnwl61.jpg[/img] This mech is averaging 492 damage since I bought it this week over 35 matches with a KDR of 2.6 only running this build. ONLY BASIC UNLOCKED. I am fully aware that this is a very small match sampling. I am sure it will even out. However, this is still a great start. I used to dislike AC/20s for their relatively short range. I always forgot that they still do decent damage up to about 600-650m. I've had several kills this week at the 500-600m range. I'm really enjoying this build. I'm still playing as a second line support, as the ON1 still has a bit of a fragile CT. Once engaged, I mainly use the LL and AC/20, leaving MLas for emergency situations. However, this mech really shines when engaged with an assault one-on-one. This baby strips off components like a Robot Gentleman's Club! Miserys and Atlas are quite easy to take on solo - Just take off their main weapon ST and use a bit of cover. With little skill, (and believe me, I have little ) you can win most brawls by trying to disarm before going in for a kill shot. Moreover, when you come across a mech who is already injured, this alpha strike monster will shut their eyes quickly. Love it. 5/5
Love this build as well. Great minds think alike. one of my K runs. https://lh6.googleusercontent.com/-V3_ERIirRcg/Urmt0Bs4JkI/AAAAAAAAAFM/j2zakfabpIM/w1278-h719-no/MWOClient+2013-12-24+08-52-02-837.png[/img]
I just refit by ON1-K with this, I like this build a lot, I did change the loadout a little and put a medium and a large in each arm, instead of them being focused to an arm each. Just personal preference.
It's a great build! Speed of an XL255 Jager, hits like a truck, brawls like a champ. This was the reason i bought my ON1-K and i find it to be completely justified now. The only issue I have is that it's hot, but you can't really do it better with this weaponry. 5/5
I've been running this build for a while now, averaging maybe 450 damage a game with mostly assists. Honestly it's a lot more effective than the OP. It's easy to accidentally overheat yourself, but it's very manageable if you pay attention and don't put yourself in a bad spot. I love the damage potential because on a lot of mechs if you land a hit on a limb with the AC20 you can easily just shear it off after with the lasers. This build absolutely obliterates other Heavies and slower Medium mechs, lights can be an issue due to its size, but I think that's going to be an issue with anything.