CPLT-A1 "Lunatic" (6x LRM15, XL200)

Thread in 'CPLT-A1' started by Justaway, Oct 9, 2013.

  1. Justaway

    Justaway New Member

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    CPLT-A1 "Lunatic"
    • A "fun" build for Catapult pilots.
    • Chain-fire of the 6 launchers at 0.5s intervals will peak the heat capacity at ~35%.
    • A full linked-fire volley will peak at 88% heat capacity on this mech and deal a potential of 99 damage.
    • Reminiscent of shumps arcade games where 1 hit = death.
     
    Last edited by a moderator: Oct 4, 2014
  2. epikt

    epikt Benefactor

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    See the LRM90 contest thread.

    Before the heat scalling penalty (when you were able to fire all missiles in one volley) it was sometime pretty deadly:


    (by the way, it's a "top of the flop" build)
     
    Last edited by a moderator: Oct 11, 2014
  3. Lan

    Lan Mech Wrangler

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    Hasn't this build been done before? 1 star judgement due to the low armor, heat eff, no jets, low speed, no tag or bap.
     
  4. Cyanid7

    Cyanid7 Active Member

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    And even if this is all true (but te bap & tag imho), this build is still damn cool beans :cool:
     
  5. RamataKahn

    RamataKahn New Member

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    There are no energy hard points on the A1.
     
  6. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Still one of my favorite videos. Cracks me up every time.
     
    Last edited by a moderator: Oct 11, 2014
  7. Auriga

    Auriga MechSpecs Addict

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    28 salvoes of 70 tubes (potential dmg of 2156 in the match) instead of 12 of 90 (1188 dmg in match). And using every damn tube in the mech :cool:

    Basically changing the XL200 to XL255


    And with the same engine, XL200, it even have something that u can call armour!!
     
    Last edited by a moderator: Oct 4, 2014
  8. Blagg Zear

    Blagg Zear Star Lord

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    if there only was no Ghostheat.. Try this here -> 3x LRM20 build with NO Ghostheat. And it doesnt have ridiculous low Armor and Speed. ;)

     
    Last edited by a moderator: Oct 4, 2014
  9. Auriga

    Auriga MechSpecs Addict

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    Mostly thinking in 3 Weapon groups really:

    1. Alpha
    2. LRM 15s chained
    3. LRM 10s chained

    Surprisingly i think that that way is a solid build, i must be lunatic :D :D
     
  10. epikt

    epikt Benefactor

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    You can't realistically use the alpha-strike, the heat penalty is massive (47.42 instead of 26, that's +82%) and the heat efficiency is pretty low even without it.

    I'd personally use 4 weapon groups:
    1/ all launchers chained
    2/ LRM15s linked
    3 & 4/ LRM10s linked by two
     
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