Trading cbills for "potential" XP, if they hit. Remember these strikes are 40k Cbills a pop. Average games you get around 300k I think.
With kills, savior kills and so on, even in my DDC, on average i probably make 100k-125k. I haven't seen 200k in a game in a while. So i presume that you mean for premium accounts? (not a premium player) But yes, it does seem like trading "potential" XP for Cbills. The smaller the map, the more chances you will hit something. Terra Therma circle being a perfect example.
I'd trade half of my 'mechs for average earnings of 300k/match. Taking both wins and losses into account, I earn about 1/3rd that. Even my best matches rarely earn above 175k/match (w/o premium).
With premium in an Ilya, I may make nearly 300K on a really good match. Without Premium in a standard mech, I'm looking at about 100-125K per win, maybe 175K on a really good match.
What? I´m on duty in a Merc Corp and leave honor and stuff to the Houses and the Clans I prefer accomplishing contracts without wasting men & material without urgent need. If the enemy shuts down his mech and surrenders, i´ll gladly take the keys to their mechs on top of the salary for sure (instead of shooting it to hell). Using groundbased or airborne artillery-support is absolutely fine, if it gets the job done without risking my and my comrades butts. But you need to pay the artillery in advance. If you bring 12 of it, you have spent almost half a million c-bills on your own risk...so i´ll be SURE, that this thing will do the job (and the salary is worth that investment). If your one-trick-pony misses, you are down at least one module per mech compared to the enemy, which has an advantage for the rest of the fight. Fair enough for me. Bringing some artillery-support would be really nice, if you run a not-so-heavy dropdeck to have some kind of "red button"-tactics, if you´re going to be outtonned by the enemy team. You´re not forced to use it, but you can if in need to. You can call it "broken-matchmaking-fix"
Who Cares! That, and we are IS scum... most of us have no honor. On top of that, we are mercs... honorable guys rarely mingle with us dogs of war.
Ohh, you´re a party-pooper! If we cry long & loud enough, PGI will lift the timer. That would again mean: :wub: .....unfortunately PGI won´t, cause they don´t hear anyboy crying out there in space.
So this thread is confusing me. The OP describes 3 or 4 arti strikes hitting the same area at the same exact time. Correct? Then later on you guys say that you cannot drop 12 at once because of the global cooldown. Help me understand what I am missing here. If you can drop 2 at the EXACT same time then you can drop 12, right? Also, I tried with two other lancemates to drop 3 at the exact same time using a countdown like sync dropping and only one dropped. Maybe our timing was off. Has anyone here actually been able to get multiple arti strikes to hit at the exact same time or are we talking about multiple strikes dropping one right AFTER the other?
I wish I had kept that video it was painfully apparent my team got hit with SIMULTANEOUS arty strikes. I also know that the game sets a cool down timer on the entire team when someone uses a strike so I have no idea how they got around it unless it is timing them via voice comms. Either that or could have been lag related but since I generally run about 50ms I don't think it was me.
Even coordinating by voice comms would not have gotten them around the cooldown timer. Are you sure you didn't mean consecutive strikes versus concurrent ones?
Definitely got hit by multiple strikes, the area hit was massive and I got nearly taken out by multiple direct hits. From my experience using artillery strike the only way to hit me that many times means using artillery accuracy and improved artillery skill but then the area is reduced by 20% the area I was in that took all the damage was over 50 square meters worth of destruction (as if multiple had been launched at several nearby locations and if I personally took 3 hits that only left 7 if it was only 1 strike, to go around the rest of our team yet we still managed to get 2 dead mechs 3 with missing limbs and several more nearly taken out or severely damaged. Way more damage than a single strike would have done. Had to be upwards of 600 damage spread throughout our team. The whole bombardment lasted no more than a few seconds, not long enough for fire, 4 second cooldown, fire, 4 second cooldown, fire...and thats just with the arty we also got hit with air strikes WHILE being hit by arty strikes. Exploit? Oh well, still a noob so who knows.
but seriously, we need to test this to see if it can be duplicated. Might have been a temporary glitch, a very rare one-off, an exploit as you suggested, or even a real cheat. Definitely not what is intended and devs should be made aware of it.
in a pug anything is possible but would even they be stupid enough to drop on on top of their own team at the same time the enemy did when at the time there were no enemy spotted?
I can't tell you how many times recently i've been hit hard by friendly artillery... some pugs think it's a grand idea to pop smoke at an enemies feet right as I'm charging into a brawl...