TDR-9SE "Grenada" (2x LRM15, 2x MPLas, 1x MLas, BAP, TAG, 2x JJ, XL300)

Thread in 'TDR-9SE' started by supernice, Dec 7, 2013.

  1. supernice

    supernice New Member

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    GRENADA!

    Someone I'm sure is going to say something about the fact that this particular mech has only 10x2 missile bays. Well, I assure you that firing 30 missiles gives you 3 volleys of 10, sure to disrupt picky AMS systems everywhere.

    I've run it a bunch and only ran out of ammo when I dropped a ton off.

    http://mwo.smurfy-net.de/mechlab#i=116&l=91706ef86c6f80f51b53de2a3903047baf844046
    Also used four medium lasers for a nice replica of a catapult but with more armor and (depending on which) jump jets for getting to those good firing locations quickly.


    And again with one (ER) Large laser as well and had a great time with it too, staying at range and making people angry is always fun.

    I highly recommend running this with BAP and TAG for the obvious reasons. One more thing, if you can afford a module slot get Advanced Sensor Range. I plugged it in and made a world of difference. I haven't tried it yet with Artemis, I don't think I will. Target decay is a great add too because I've ran into so few heat issues using up both module slots (before mastering) makes it that much easier.

    Good luck and good hunting.

    For the true hardcore(er) you could displace .50 tons off the left arm in armor(it's pretty useless, except as a shield) and a ton of LRM ammo and give yourself AMS.
    http://mwo.smurfy-net.de/mechlab#i=116&l=542458835ec8ae80b3bbb5a8515849fe62ea9e7b

    And lastly because I know someone is going to add it


    TL;DR Some guy on the internet plays too much MWO
    /post
     
    Last edited by a moderator: Oct 11, 2014
  2. The Verge

    The Verge Moderator Staff Member

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    Do you know how easy you can die with this build? those 2 large LRM boxes you have just make your side torso a bigger target than an Hunch's back...
     
  3. supernice

    supernice New Member

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    Well... if we are just doling in negativity then... :(
     
  4. Lan

    Lan Mech Wrangler

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    Interesting to see a LRM missile version of the Thunderbolt, it's not too common and should give some variation. There are other mechs in this weight class that does this better of course but it's as switch.

    Why do you have the mix of MLAS and MPLAS?
     
  5. The Verge

    The Verge Moderator Staff Member

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    Prove to me it's a positive then. Prove me wrong. I dare you. Show me this is how I should run my TDR as well.
     
  6. Blagg Zear

    Blagg Zear Star Lord

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    not sure if i would run Double LRM15s on the 9SE, but if i had to, i would do it this way:



    else with classic LRM20+A:



    As LRM.Boat you can't survive long anyways if you draw fire, doesn't matter if you play a CAT, Awesome, Stalker or this Mech. You need to play tactically as LRM Supporter, so i think it's ok to run the Thunderbolt with LRMs.
     
    Last edited by a moderator: Oct 11, 2014
  7. supernice

    supernice New Member

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    In the cadence of full disclosure. I don't like Catapults. I never have, there arms are week and are giant boxes. This is a heavy with the ability to have the same build as a catapult but better. Yes, the hitbox is larger on the shoulder. Run a standard engine to relieve some of that stress. TBH, I have taken 1v1 mech matches and won at close range with this build. Arms are great shields for keeping weapons. It doesn't run hot, it even has the capability of getting an AMS installed on it. It's round and about way better than a catapult and better looking too, and it doesn't have a giant head hitbox right smack dab in the middle of the torso. Also options for more JJ's is key. So enough of the hate on the Cat's.

    I like Pulse lasers personally because they fire in shorter bursts allowing you to put damage downrange quicker, have an extra damage point over the ML with only a minor heat increase. When you don't have the critical slots for 4 ML, 2 MPLs will work great. Also each fire of the MPL gives you 5 crit chances great for taking out those unarmored weak points ;). Plus, I had the heat to spare. (I'm actually running the 4 ML build right now and I almost like it more.)

    Sure, other builds do it the same or better as you put it, but in all honesty, those other mechs didn't come with the Phoenix pack. I have TDR, I'm going to use them. I'll find strange and interesting things to do with them too. I tried some other builds for the 9SE and just didn't like them. I tried, I did, stuff it full of ML's, ugh. Tap it out on PPC's, I really have never enjoyed PPC's they just don't have the desired effect at the moment. It's really all in all an experiment. I didn't see anything close to what I came up with and posted it to see if anyone else would enjoy it or maybe even modify it further.

    Speaking of, Blagg, I always enjoy the little changes you add. Thanks for the input.

    But all in all, Vergere, if there is something better in your book, so be it. Link it to me so that I can get better.
     
  8. Lokesh

    Lokesh Active Member

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    Vergere, look again - the added hitbox for the LRMs are the same size as they are for SRMs. The only exception is that the chest mounted SRM2 has a slightly smaller box. The cylinder on the shoulder is the same size for everything from SMR2 to LRM20. The chest box is the same for SRM4 and up.

    I've been toying with a slower version with 2xLL



    Why?

    I pilot phracts usually and bought a Tbolt to be a little different. I've been running Vergere's 'Bigby Brawler' and it is awesome. Sturdy as hell and mobile. I have two complaints though:

    1) I'm not convinced on the utility of SRMs. The damage spreads out a bunch and they have a hard cutoff of 270 meters. I think they artificially inflate the damage numbers.

    2) The MLas/SRM brawler lacks the adaptability that most of my CTFs have (a long range+pin point damage option afforded by ballistics, large lasers or PPCs --- The Tbolt can brawl better, but I think the phracts are better game changers when the fight isn't inside 300 meters or something odd is happening)

    So... I put the above together. 2xLRM15 work okay, despite the 10 tube slot. Fired in linked mode it's an LRM20 followed quickly by an LRM10 --- it can punch through AMS okay. Fired in chain it's a fair stab at a cockpit rocking pain in the ass. LLas and tag add damage to targets you can see and if you need to brawl it has 28 points of laser damage to lay down. Targets at 200-300 meters absorb a lot of hate from you. It just runs hot and puts up lower numbers than a full brawler.

    ...not sold yet though...
     
    Last edited by a moderator: Oct 11, 2014
  9. The Verge

    The Verge Moderator Staff Member

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    You make good points Lokesh.

    The thing is, their are always cons with a mech. You have to decide which pros out weight the cons. For me it's different with this mech compared to a brawler.

    and I don't think the con's of this mech make me want to pros it has.
    It won't work well for me.

    However, given the positive feedback people are giving this build, I have yet to see anyone post their endgame results with it. Show me that pilots can use it to great effect, and use that to convince me even more.
     
  10. Lokesh

    Lokesh Active Member

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    I'm not convinced yet either, I'm just trying to puzzle out something different and I'm trying to find something that doesn't rely on SRMs so much. I toyed with large pulses for better shoulder mounted burst, but the build runs damn hot and is still 300ish range.

    What do you see as the cons on this rig?

    And... what would be proof of success? The range/fire support builds I'm used to are on my CTF-3D and a good match ends with ~700 damage and 5-6 kills. I have yet to see LRM builds (except perhaps complete boats) do this. The role is a little different. You provide an huge barrage of fire (50% of which misses) but allows you to help nearly any friendly on the field. It's more shock and awe than damage. Maybe that is worthless or maybe there is some other way to measure it. I dunno.
     
  11. Lokesh

    Lokesh Active Member

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    Tonight's fights for reference:

    ...Frankly I might just hate all missiles.

    [​IMG]

    [img width=700 height=437]https://lh3.googleusercontent.com/-djwahJ_cpCo/Ur5bwsyIGjI/AAAAAAAACGE/4z1dvOhDhD8/w1124-h702-no/ScreenShot0013.jpg[/img]

    [img width=700 height=437]https://lh6.googleusercontent.com/-kEht0FuP9jc/Ur5bwjij6WI/AAAAAAAACGQ/EAtV3YmevHE/w1124-h702-no/ScreenShot0014.jpg[/img]

    [img width=700 height=437]https://lh6.googleusercontent.com/-4i3vnY3z4BY/Ur5bxWkIiUI/AAAAAAAACGM/vIlYLFsVmj0/w1124-h702-no/ScreenShot0016.jpg[/img]

    Images are not consecutive because I took pics of the score summary, a really funky build on a team mate and one horrendous loss that isn't worth seeing.
     
  12. supernice

    supernice New Member

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    Nice!
    Isn't the point of this to get people looking at what they might have missed. It's a formula for try what fits your play style. Not every build is going to work for everyone. I know myself I can pull 700+ with this build, but I may not be able to in another mech with the same setup (like a cat). It's all about making everyone look again to see what they could have fun with.
     
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