[FEEDBACK] PATCH #20 June 17 CLAN MECHS

Thread in 'MechWarrior Online' started by The Verge, Jun 17, 2014.

Patch Satisfaction poll

  1. Sweet!

    8 vote(s)
    42.1%
  2. Good

    10 vote(s)
    52.6%
  3. Middle of the road

    0 vote(s)
    0.0%
  4. Not good

    1 vote(s)
    5.3%
  5. Flipping tables here!

    0 vote(s)
    0.0%
  1. Dartlassys

    Dartlassys Junior Member

    39
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    NO NO NO HIT BOX IS HORRIBLE BUGGY NOW trying to hit a clan mech is like trying to hit a spider with lag shield D: but hey at least some of them become too cocky with all their guns and stand in the open also can clan mechs be elited? if not then 1+ to inner sphere.
     
  2. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    There are three known spots right now for Madcats where they do not register hits at all. Two in the front (right at the tip of the nose and inbetween the hips) and one in the back (just above the indent) A shut down mech can take a full alpha into these spots and never take a single point of damage.

    However, these are being reported and PGI is working on these issues.

    I have not noticed bad hit reg on other mechs and SRM detection is actually working finally, so, I'm happy. :D
     
  3. Remarius

    Remarius Star Lord

    3,374
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    Thanks Cpt that's really useful information and explains a match earlier. ;)
     
  4. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

    2,280
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    63
    Yes, with Madcats, take the legs. Usually less armor and MUCH less hit detection issues.
     
  5. Aylek

    Aylek Administrator Staff Member

    2,761
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    Two findings from my unit and me regarding the Summoner / Thor in comparison to the Timberwolf:

    - Summoner should have a single torso mounted energy hard point
    - giving the Timberwolf JJs via the S-torso obsolotes nearly all builds the Summoner can do
     
  6. DeeHawk

    DeeHawk New Member

    16
    0
    2
    Armor up your legs! Talk about meta :D
     
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