TBR-P "Streak-Tart" (4x cER-ML, 2x cSSRM6, 2x cSSRM4, 4x JJ, cAP)

Thread in 'Timber Wolf Omni Builds' started by charlieboy808, Jun 29, 2014.

  1. charlieboy808

    charlieboy808 New Member

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    So I've seen a lot of cER-LL builds w/ streaks and I'm thinking, What's the point? The streaks blow up at 380m anyways. So I switched it up for the combo cSSRM6 and cSSRM4 to get rid of the heat spike and the extra tonnage for more heatsinks. Also, a Timberwolf jumping to 21 is freaking awesome. I'll post a screenshot of damage after a few attempts to get used to it.

     
    Last edited by a moderator: Oct 4, 2014
  2. charlieboy808

    charlieboy808 New Member

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    Well, that was a good first match in this build. Only problem was the PUG of people who ran out of the middle like idiots to chase down the lights...

    [​IMG]
     
  3. Blagg Zear

    Blagg Zear Star Lord

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    All Streak4 for syncing the recycle time, a bit more Laserpower, more Heatsinks and less JJs, but a TC ;):

     
    Last edited by a moderator: Oct 4, 2014
  4. tfun90

    tfun90 Advanced Member

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    CSSRM4 and 6 are linked, this build suffers ghost heat.
     
  5. Thiak

    Thiak Well-Known Member

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    doesnt matter if 6 or 4, you got ghostheat anyways

    all 4 is for a nice chainfire cycle
     
  6. charlieboy808

    charlieboy808 New Member

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    Yeah the point wasn't to run 4x SSRM due to Ghost Heat. I also try to stay away from random other weapon mounted to my torso if they are the same on my arm. Especially with Omnipod P on the arms. They have full movement and that random torso weapon gets annoying if it isn't pointing where the rest of my lasers are going. It then becomes that bastard weapon I'll need to assign to some other weapon grouping that I may never use unless I lose my arms lol
     
  7. Blagg Zear

    Blagg Zear Star Lord

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    Ghost Heat for 4x SSRM4 is still not as high as with 2x SSRM4 + 2x SSRM6. Besides Streak6 has a very long recycle time of 7 seconds. That's almost 2seconds more than with Streak4. Imo go full Quad SSRM6 for a high Burstdamage despite the Ghostheat or keep it low to strike with a higher sDPS. ;)

    Mounting Torso Weapons means exactly if you lose your Arms you still keep some Firepower. Plus if you attack at ranged Enemies you have up to 7 additional damage. Not to be underestimated. Besides we are talking about two Weapon types. Should not be too difficult to setup three Weapongroups, one with only the Arms Lasers.
     
  8. tfun90

    tfun90 Advanced Member

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    Weapons that are grouped together with ghost heat will generate the heat of the highest caliber weapon involved in the ghost heat triggering event. If you fire 2 PPC and 2 ERPPC, you get heat of 4 ERPPC. If you fire 2 CSSRM4 2CSSRM6, you get the heat of 4 CSSRM6. If you fire 5 LRM10 and 1 LRM20, you get the heat of 6 LRM20.
     
  9. charlieboy808

    charlieboy808 New Member

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    Hmm.. Not bad. I look at it this way. I have more space for JJs and I have more shots, technically. I've run out of ammo a few times so it's possible lol

    [​IMG]
     
  10. charlieboy808

    charlieboy808 New Member

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    Hit the 1000+ club.
    [​IMG]
     
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