JM6-A Hydralisk (2x UAC5, 2x MLas, 4x SSRM, XL255)

Thread in 'JM6-A' started by Shadin, Mar 25, 2013.

  1. Shadin

    Shadin New Member

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    My favorite Jaggermech build.
     
    Last edited by a moderator: Oct 5, 2014
  2. The7Sins

    The7Sins Well-Known Member

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    You will run out of SSRM ammo so quickly it is probably a good idea to drop some UAC/5 ammo.
     
  3. skribs

    skribs Min-Max Maniac

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    Yeah, you're looking at about 12 full shots from the SSRMs, I'd put 1 or 2 tons of UAC ammo into SSRM ammo.
     
  4. Shadin

    Shadin New Member

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    I prefer the ammo this way. It suits my playstyle. I know others will prefer differently. Its a good thing ammo is easy to adjust.
     
  5. stonelib

    stonelib New Member

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    JM6-A

    This is an alternate build of the similar available builds, with Standard Engine.

    *Not much ammunition. But if one is accurate, it makes fun...
     
  6. skribs

    skribs Min-Max Maniac

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    I was thinking of an AC/2+LL version, but it had way too low efficiency and fairly low ammo. I think there's a similar build on here, but this one is designed for the inclusion of BAP. Against lights, SSRMs make quick work and MLs add to the damage. Against heavies, the UACs and SSRMs can quickly strip CT armor, again supplemented a bit by the MLs.
     
    Last edited by a moderator: Oct 5, 2014
  7. ReconSaint

    ReconSaint Star Lord

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    I'd use it, looks fun.
     
  8. Michael

    Michael Grand Poobah

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    Merged three topics that were all very similar
     
  9. Blagg Zear

    Blagg Zear Star Lord

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    :)!My version:



    Blagg
     
    Last edited by a moderator: Oct 5, 2014
  10. schnaetz

    schnaetz Benefactor

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    My approach.... ~70kph was ok for me while sticking to assaults / other heavy mechs:



    Sick dps o_O
     
    Last edited by a moderator: Oct 5, 2014
  11. enileph

    enileph Star Lord

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    BAP if you ssrm please!

     
    Last edited by a moderator: Oct 5, 2014
  12. bart2o

    bart2o Well-Known Member

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    Im running a slightly modified version with 180 UAC5, 200 SSRM2 ammo, BAP & 11DHS. Great performance using JM6-A strengths. 5/5
     
  13. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    I still find very little advantage to the UAC since the last nerf. However, with STD AC/5s, you can really rock out some destruction. (with an XL300 and extra heat sink) I played this a bit this weekend. Still mainly a PUG pig, I wouldn't run it with my Merc Corp mates, but, it's a solid combination of ranged firepower and brutal up close. However, I believe there is already a thread for that, so I'll stick to this build.

    The UAC double tap can be a lifesaver in those very few key situations where you have an enemy's internals exposed and need a quick punch.
     
  14. cs_kami

    cs_kami Benefactor

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    Very good build for a Jagger. Built out a similar one a few nights ago and have had pretty good results. A few games with 500 damage and 2 kills. (PUGs) The dual UAC5s give great range and firepower. the SSRMs don't come in play too much, but scare away most lights, and Jagges have problems with lights.
     
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