KFX-S "Ninja Turtle" (3x cMPL, 2x cMG, ECM, TC1, 3x AMS, 3x JJ)

Thread in 'Kit Fox Omni Builds' started by Caspian111, Aug 21, 2014.

  1. Caspian111

    Caspian111 Active Member

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    An other close defense build... quite efficient versus other lights or perfect for those who like to pinpoint with the MPL and finish with the two cMG.

     
    Last edited by a moderator: Oct 3, 2014
  2. Auriga

    Auriga MechSpecs Addict

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    Relocated the JJs to the legs so the MG ammo can be placed in the ST whr the MG is placed. Also shaved 0.5 ton to increase the AMS ammo, cause it seems low for a 3x AMS

     
    Last edited by a moderator: Oct 3, 2014
  3. Caspian111

    Caspian111 Active Member

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    Good point with the JJ! Otherwise, playing with 2 armor points in the head is not too dangerous? I am always thinking that with a lucky shot , even with a med laser, i can be taken down. What is your experience with this Aruga? Do you always play your lights with a small amount of armor in the head?

    Alternative variant: the DHS in the RT can be removed to add 1t AMS ammo (total 2.5 t ams ammo) and to play with full armor. Heat efficiency decreases from 1.33 to 1.28.

     
    Last edited by a moderator: Oct 3, 2014
  4. Auriga

    Auriga MechSpecs Addict

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    I have well over 2000 battles in my backpack. I do remember each of the only 3 times i have died due to be headshotted. 2 of them were due to airstrikes, and i learned the second time to flee from the red smoke (yeah, the second :D), and the third was the one and only time i have been headshooted. It was in Alpine Peaks. Its so rare that i could tell u even the lesser detail.

    Anyways, i still have something in me that tells me "dont drop that to zero, dont do it, put something in there.....". Mostly for no use, unless u get LRMed to the max, and even then 2 points are 2 missile direct impacts in the head, that is a frontal hitbox, and i tend to offer allways the left torso to the LRMs.

    EDIT: I forgot to say. I prefer to shave armour from these places first; Head till 14, legs till 1.5 times the arms armour, then head again till 2-8 (depends, assaults get more LRMed, so i leave a little more), then legs to equal arms armour. If its possible, for me its the best way to do it :)
     
  5. Thiak

    Thiak Well-Known Member

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    headshots are even more rare these days, because the gauss/2xPPC combo does not work anymore
    there are a few mechs where its easier to hit the cockpit, best example is the cataphract
    but now where it needs 2 ore more consecutive shots to destroy a cockpit its better to just blast a ST or the CT to kill a mech
     
  6. Maurox

    Maurox Well-Known Member

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    I see several things I don't agree with in this build:

    • No head armor
    • The MGs are useless. MGs work great in Embers, Spiders, Locusts because they're insanely fast and manoeuvrable, and they mount *four* MGs. The Kit Fox is not agile enough for this and only mounts two which means you need a lot of face time and since this mech has paper armor this means getting killed in no time. It's too situational/niche, you're better off using that tonnage elsewhere, especially in a light.
    • Two JJ are overkill. One JJ gets you 8.67m jumping capacity which is enough for a non-poptart build.
    • Mounting both 3xAMS and ECM is a waste of tonnage. ECM means you (and friendlies in your bubble) won't nearly get targeted by LRMs, plus it hides your presence and only weighs 1t so I always pick ECM over AMS. The only real advantange to mounting AMS is protection against NARC. While mastering Kit Foxes I've had far more LRM problems with AMS than with ECM.
    • Too hot. With only 11 heat sinks you'll have serious troubles using 3x cMPL on hotter maps, and this mech just isn't fast enough to afford escaping at any time to cool off.

    With these changes you basically end up with the 3x cMPL build I described here.
     
  7. Auriga

    Auriga MechSpecs Addict

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    Well, i run this, just dropped the AMSs cause it was too much LRM protection for these challenge days, and my W/L ratio is quite good. With Speed Tweak the MGs arent useless at all, but not that u need more ammo for them als, cause hey have 240m range.

    This is what i modif from the removing of AMSs



    EDIT: just checked ur link, and that build waste 3 tons in a Targeting computer.....u cant be serious when u speak of weight in lights. Im nearly sure u play it as harasser alone, cause as team support lacks many important things
     
    Last edited by a moderator: Oct 3, 2014
  8. Maurox

    Maurox Well-Known Member

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    Auriga That's an entirely different build, closer to the one I posted here. It also shares many of the issues I explained above: useless machine guns, JJ overkill, too few heat sinks.

    To see how 2x MG in a mech like this is a waste, compare this with the trial Spider in the training grounds, then add in the agility factor of the Spider. 107kph is way too slow for a 30-tonner to be an effective MG user.

    As I explained in my 3x cMPL post, the TC is not a waste as you get increased crit chance and fast targeting info. That build is not a harasser. If you have further comments about that build please post them in the appropriate thread.
     
    Last edited by a moderator: Oct 3, 2014
  9. Auriga

    Auriga MechSpecs Addict

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    As u please. Can i multilink here to save time?? Just saying.... :mellow:
     
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