Shotgunz..... need I say more! Consistent 500-800 dmg matches. So far my fav set up out of the x6 ballistic groupings.
So many pellets.... and no heat. Just got my face melted in my atlas with 100 armor rating on my CT in a few seconds.
Looks great and going to try it. I might just make use of the heat with something like with the TC1 because it should fit the crit nature of the LBX5s perfectly
If only it would work with the LBX Autocannons. Granted, it will boost range/crit of the cERML, but still. This is a fun build, hands down a *BLAST*
That looks an awful lot like my build that you 2 starred FYI, you're only going to get two bursts out of the lasers and after that you're going to have to slow down your 5lb5s or you'll creep up and max out the rest of your heat. There's a reason I dropped one LB5 for a Gauss in my typewriter.
wow thanks for pointing out I've seen the results and all, ofc I wanted to give it 5 stars but somehow it was 2. I can get some decent matches but def misses the gauss range, and is not as cool as I would think, especially since I still need to master the mech. switched to that on the B while I still level and not using omnipods
I used a similar build for my first game in an assault in...at least 6 months? I haven't played in around 5-6 weeks as well: Penta LB5, Quad ERML and whole shit load of shredding power with that rate of fire. Would have performed even better if I didn't have teammates running right in front of my line of fire the whole first half of the round, goddamn. I literally did not have clear line of sight on an enemy until about 4-5 minutes in. Those Vultures sure are juicy targets, too Heat isn't so much of a problem as I linked the lasers and use them more for targets beyond 250-300m and the rare 55% heat alpha.
I'm testing something similar, but with a lot more Ammo for the extra long matches: Well, it's easy to break 1K+ Scores with this build, but it's kinda difficult to get the Kills, unless your targets are damaged already by somebody else. :whacko: