MDD-A "Razor Shark" (5x cERML, 6x cSRM2)

Thread in 'Mad Dog Omni Builds' started by Akula, Sep 23, 2014.

  1. Akula

    Akula New Member

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    To truly run the Razor Shark, you need to make use of the level 5 cSRM2 cool down modules. What you end up with is a SRM12 that fires roughly every 1.5 seconds. The 5 cERML are also great for opening spots in mech's armour.

    The crazy rate of fire can tear up mechs who aren't prepared, especially slow assaults that you manage to flank around.
     
    Last edited by a moderator: Oct 3, 2014
  2. Blagg Zear

    Blagg Zear Star Lord

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    I'm very interested to see a field test comparison between this and that build:



    I think 6x cSRM4 wins the battle, since it has a much higher Alphastrike Damage to kill the Targets faster instead wasting time and having the risk that they can return Fire more often.
     
    Last edited by a moderator: Oct 6, 2014
  3. Akula

    Akula New Member

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    I have actually done some more fiddling with this build. I shall note that I run another Mad Dog with 4 SRM6s and that full faced alpha build is safer to use as you have to expose yourself to less fire.

    However I am finding the very high rate and volume of fire that this build puts out makes it a great harasser/flanker build.

    The build as it now stands:
     
    Last edited by a moderator: Oct 6, 2014
  4. S Morgenstern

    S Morgenstern Star Lord

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    I run a 6 cSRM4 build that can at least put out the same missile damage as a 4 cSRM6s when fired all at once. When run in chainfire mode they provide a non-stop barrage of missiles with zero down time. How does the 6 cSRM2s compare rate-of-fire wise ?
     
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