What is your avg. FPS during CW ?

Thread in 'MechWarrior Online' started by Motörhead, Dec 12, 2014.

What is you avg. FPS during CW ?

  1. 0-10

    1 vote(s)
    7.7%
  2. 10-20

    4 vote(s)
    30.8%
  3. 20-30

    5 vote(s)
    38.5%
  4. 30-40

    1 vote(s)
    7.7%
  5. 40+

    2 vote(s)
    15.4%
  1. Motörhead

    Motörhead Benefactor

    1,127
    248
    58
    Specs : nvidia 755M, i7 quad core 4700MQ, 12GB of RAM dual channel
    Usual FPS : 35-45
    CW FPS : 15-17

    I guess on the heavier mechs I'll have to use much more LRMs and streaks and I hate that.

    When and if this will be fixed for anyone with a decent PC to play on 40+ FPS, this game will be one of the best I've ever played.

    One thing I noticed is it gets worse, first thing I'd change is remove dead mechs models from the battlefield once they are destroyed, not realistic I know, but they add up fast and it's more things to calculate.
     
    Last edited: Dec 12, 2014
  2. WhoopieMonster

    WhoopieMonster Advanced Member

    315
    100
    42
    Mine was no different. The only slow down in FPS I get is when the mech is really hot and vents steam/heat. A lot of people have complained about fps slow down on the offical forums.
     
    Last edited: Dec 12, 2014
  3. Motörhead

    Motörhead Benefactor

    1,127
    248
    58
    Considering I usually have around 35-45 dropping down to 15 is really a big hit for me !
     
  4. lord_auriel

    lord_auriel Benefactor

    282
    79
    42
    CryEngine does not care about your system specs
    CryEninge runs off your tears
    CryEngine slows down when you pay attention to it
     
    Remarius and enileph like this.
  5. Remarius

    Remarius Star Lord

    3,374
    546
    192
    Lol thats really good and has a horrible ring of truth.

    After a horrendous first match I deliberately dropped from 144 to 120 MHz and am relying on my GSync to keep FPS reasonable. Strangely when ghosting its worse for me but thats always been true.
     
  6. SAI Peregrinus

    SAI Peregrinus Advanced Member

    277
    74
    37
    Specs: Radeon R9 270x, Intel Core i7 4770k, 32GiB ram. No overclocking, though I have plenty of thermal headroom.

    Normal maps, I get about 140 FPS. CW I get about 50. So a big drop, but not terrible.
     
  7. Motörhead

    Motörhead Benefactor

    1,127
    248
    58
    I guess best PCs now have a huge advantage in CW, playing with 50 FPS for example is something I can't even do on regular basis, but 40 is high enough, but 10FPS vs 50FPS for example, will matter, this is for sure.

    But since I'll stay away from home for a long period laptop is the only way for me at the moment.
     
  8. LT Satisfactory

    LT Satisfactory Benefactor

    815
    61
    42
    Geez, the additional ram must help quite a bit or you're running on lower settings. I have GTX770 (4gb mem version) which is faster than a 270x, 4770k (oc'd to 4.0GHz), 16gig ram and I only get ~100 average (that's with everything on Very High though, no AA).
     
  9. SAI Peregrinus

    SAI Peregrinus Advanced Member

    277
    74
    37
    I run most settings on low. Effects medium, texturing high, environment medium, postAA, everything else low.

    Mainly, lowering settings hides quite a bit of non-collidable geometry, eg leaves and branches on the trees on crimson strait. So what I see is what I can't shoot through, and likewise what I see I can hide behind (in most cases, some exceptions like leaves on viridian bog or trees on forest colony.) Things like shadows pretty much never add information, and can cause silhouette confusion, so I leave them off.

    So I get slightly better discrimination between mechs and environment, and can thus get a slight competitive advantage, especially vs ECM. The extra framerate is nice, but not necessary.
     
  10. Motörhead

    Motörhead Benefactor

    1,127
    248
    58
    My problem is I already run all on low and get 30-40 normally, but on CW all on low I get 15ish.

    It got a bit better when I used all the worse possible settings on usercfg.txt, also putting max fps = 30 to not notice the drops too much...if someone is interested :

    gp_option_ShowCockpitGlass=0
    r_DepthOfField = 0
    r_HDRGrainAmount = 0.0
    r_VSync = 0
    sys_spec_Environment = 0
    sys_spec_GameEffects = 0
    sys_spec_ObjectDetail = 0
    sys_spec_Particles = 0
    sys_spec_PostProcessing = 0
    sys_spec_Shading = 0
    sys_spec_Shadows = 0
    sys_spec_Texture = 0
    sys_spec_Physics = 0
    sys_MaxFPS = 30
    r_ssao = 0
    r_ssdo = 0
    e_TerrainAo = 0
    sys_PakPriority = 0
    sys_PakPriority 0
    sys_PakValidateFileHash = 0
    sys_spec_Sound = 1
    q_Quality = 0
    q_Renderer = 0
    q_ShaderFX = 0
    q_ShaderGeneral = 0
    q_ShaderGlass = 0
    q_ShaderHDR = 0
    q_ShaderIce = 0
    q_ShaderMetal = 0
    q_ShaderPostProcess = 0
    q_ShaderShadow = 0
    q_ShaderSky = 0
    q_ShaderTerrain = 0
    q_ShaderVegetation = 0
    q_ShaderWater = 0
    e_ViewDistMin = 10
    e_ViewDistRatio = 100
    e_ViewDistRatioCustom = 100
    e_ViewDistRatioDetail = 75
    e_ViewDistRatioLights = 50
    e_ViewDistRatioVegetation = 25
    r_DrawNearZRange = 0.08
    e_ObjQuality = 0
    e_Lods = 1
    e_LodRatio = 20
    e_LodMin = 0
    e_decals=0
    ca_useDecals = 0
    e_DecalsAllowGameDecals = 1
    e_DecalsLifeTimeScale = 5
    e_DecalsOverlapping = 0
    e_DecalsHitCache=0
    e_DecalsForceDeferred = 0
    e_VegetationBending = 0
    e_VegetationMinSize = 0
    e_VegetationSpritesDistanceCustomRatioMin = 1
    e_VegetationSpritesDistanceRatio = 1
    e_ProcVegetation = 1
    e_TerrainDetailMaterialsViewDistXY = 1024
    e_TerrainDetailMaterialsViewDistZ = 128
    e_TerrainOcclusionCullingMaxDist = 200
    e_Dissolve = 1
    e_MaxViewDistSpecLerp = 1
    e_OcclusionCullingViewDistRatio = 1
    e_streamCgf = 0
    ca_AttachmentCullingRation = 200
    ca_DrawFaceAttachments = 1
    es_DebrisLifetimeScale = 0
    r_DetailTextures = 0
    r_DetailNumLayers = 0
    r_DetailDistance = 1
    r_ColorGrading = 0
    r_dofMinZScale = 0
    r_dofMinZ = 1
    r_DepthOfFieldBokeh = 0
    r_DepthOfFieldBokehQuality = 0
    r_EyeAdaptationBase = 0.1
    r_EyeAdaptationFactor = 0.85
    r_EyeAdaptationSpeed = 0.1
    r_GlowAnamorphicFlares = 1
    r_HDRBloomMul = 0.5
    r_HDRBlueShift = 0.2
    r_HDRBrightLevel = 0.50
    r_HDRBrightOffset = 30
    r_HDRBrightThreshold = 5
    r_HDREyeAdaptionCache = 30
    r_HDRGrainAmount = 0
    r_HDRLevel = 0
    r_HDROffset = 10
    r_HDRRendering = 1
    r_MotionBlurMaxViewDist = 0
    r_PostProcessHUD3DCache = 0
    r_RainMaxViewDist_Deferred = 0
    r_sunshafts = 0
    r_Coronashafts = 0
    r_Coronas = 0
    r_Flares = 0
    r_MotionBlur = 0
    r_MotionBlurShutterSpeed = 0.00001
    ca_MotionBlurMovementThreshold = 0.00001
    r_Reflections = 0
    r_ReflectionsQuality = 0
    e_DynamicLightsMaxEntityLights = 8
    e_GI = 1
    e_GIAmount = 0.5
    e_GIMaxDistance = 80
    e_GINumCascades = 1
    e_SkyType = 1
    e_SkyUpdateRate = 0
    e_TerrainAo = 1
    e_TerrainNormalMap = 1
    e_VegetationUseTerrainColor = 1
    e_GsmCache = 0
    e_GsmCastFromTerrain = 0
    e_GsmLodsNum = 0
    e_GsmRange = 0
    e_ParticlesShadows = 0
    e_Shadows = 0
    e_ShadowsCastViewDistRatio = 0
    e_ShadowsMaxTexRes = 0
    e_ShadowsOnAlphaBlend = 0
    e_ShadowsResScale = 0
    e_ShadowsTessellateCascades = 0
    r_ShadowBlur = 0
    r_ShadowJittering = 0
    r_ShadowsMaskResolution = 0
    r_ShadowsPCFiltering = 0
    r_ShadowsUseClipVolume = 0
    e_ShadowsSlopeBias=0
    r_ssdo = 0
    r_SSAO = 0
    r_SSAOQuality = 0
    r_SSAODownscale = 0
    r_refraction = 0
    r_ssreflections = 0
    r_ssdoAmbientAmount = 0
    r_ssdoAmount = 0
    e_WaterOceanFFT = 0
    e_WaterTesselationAmount = 10
    e_WaterTesselationAmountX = 10
    e_WaterTesselationAmountY = 10
    e_WaterTesselationSwathWidth = 10
    r_WaterCaustics = 0
    r_WaterReflections = 0
    r_WaterReflectionsQuality = 0
    r_WaterReflectionsMinVisiblePixelsUpdate = 0
    r_WaterUpdateDistance = 0
    r_WaterUpdateFactor = 0
    r_TexturesStreaming=

    In brawls my FPS can still drop under 10, which is quite tragic, so is sniping with adv. zoom.
     
  11. Business

    Business Advanced Member

    270
    7
    26
    It runs like complete shit. They need to fix it, quickly.
     
  12. epikt

    epikt Benefactor

    2,511
    502
    104
    It goes from fairly OK at the beginning to absolutely unplayable at the end - it seams all the dead smoking mechs are hitting tthe performance pretty hard.
    The worst in all this is I dropped in Jenner last (good skirmisher, non ammo dependant, good on solo play, it makes sense for a last mech) and playing light at such low and inconsistent FPS was horrible.
    Plus my cockpit was periodically disappearing, and my lasers firing from random locations... what the f...?

    [​IMG]
    [​IMG]
     
    dog_funtom likes this.
  13. Business

    Business Advanced Member

    270
    7
    26
    Yeah, that's a problem when you have ammo dependent weapons and are shooting from a corner. When your shot would otherwise hit the target, it is instead hitting the wall or ground because it shot from a different hard point.
     
  14. SAI Peregrinus

    SAI Peregrinus Advanced Member

    277
    74
    37
    So I've had some crashes... because MWO is a 32-bit application, so it runs out of memory at the 4GiB limit. x86-64 is over 10 years old. You might think that would mean developers would at least cross-compile to have both 32 and 64-bit applications, but no, apparently not.

    I wonder if I should run DrMemory on the client... Probably no debugging symbols so no point. :(
     
  15. Blagg Zear

    Blagg Zear Star Lord

    5,002
    578
    199
    Do you think average fps is the only problem with this latest patch? hahahahaha.
    Do you think waiting time for CW Drops is the only other problem with this latest patch????? hahahahahahahahahaha

    NO! Play some PUG Games, THEN you'll know what the best problem now is after CW Beta Release:

    [​IMG]

    I think i avoid MWO this WE before i ragekill my PC. :cool:
     
    epikt and The Verge like this.
  16. LT Satisfactory

    LT Satisfactory Benefactor

    815
    61
    42
    In solo queue last night, hit reg was awful, the never-connects & end of round screen not showing mech names (like your image above) was awful, the conquest cap markers half the time would not show the whole vertical box filled (like a black line at the bottom of the box like it wasn't fully filled)...

    I should probably go out and buy a second monitor so I don't have to stare at my phone screen while I wait for a match.
     
  17. Abigail Acerose

    Abigail Acerose Active Member

    59
    20
    12
  18. lord_auriel

    lord_auriel Benefactor

    282
    79
    42
    Epikt's Jenner is the new IS NOVA, 6mlas per arm.
    The bad thing is that this also affects the non-CW queue so you can't even escape from the bug mayhem.. poor PGI staff, I imagine them being half-dead zombies by now from all that work and no play.

    btw LTSatisfactory,

    more RAM does exactly nothing except preventing the system from swapping / paging if the memory usage exceeds 100%. As MWO is a 32-bit application, 4gig is the maximum it will ever be able to allocate and even that is unrealistic.

    this actually helps, you might wanna try it out:

     
    Remarius and LT Satisfactory like this.
  19. Michael

    Michael Grand Poobah

    4,835
    829
    234
    I would LOVE to be able to tell you but EVERY fucking lobby I enter is empty... even if I know one of the guys from TS3 is in that lobby I don't see him or anyone. I've sat in lobby for 10 minutes and nothing has filled up; both as a UMAD member and as a independent.
     
  20. epikt

    epikt Benefactor

    2,511
    502
    104
    Same here, but I think it's "normal" (well, not really, you could at least see your group), I only see the team once complete. At least that's how went the only time I succeeded on finding a game (3 more attempts aborted after ~20 minutes). :shifty:
     
top-fast
top-fast
top-fast
top-fast