This is my preferred AS7-D-DC build i enjoyed so far. I looked for a fast, heat efficient and robust Atlas brawling build which still packs a punch and this is the result :smile:. Yes it hasn't the SRM6 punch of many other builds but i like the SSRMs and in such a heavy mech i'm glad if i have weapons to deal with lights and to have the ability to damage my opponent even if he isn't right in front of my mech. The AC20 and the Large Lasers allows you to do at least some damage at range, but it's a brawler like i said ^^. I'm fully satisfied with this build but if you have some improvements i will willingly accept them ^^.
According to all the info Artemis doesn't effect streaks at all. Don't know if that's true in game though.
I have the feeling that Artemis reduces the lock on time for the streaks too. It could be me but since the upgrade doesn't affect my tonnage/space i leave it as it is ^^.
I wholeheartedly approve of this build. Out of any mech in my bay, this one has the highest average damage done per match (520) and average kills per match (1.7). It is an absolute monster. The only tweak mine has is a ton less armor to allow for another ton of AC/20 ammo.
This is my go-to DDC build as well. Works like a charm. You can also swap the 350 engine with a 325 and use dual UAC5 when you're in the mood for some variety.
So, why on earth would you call an Atlas an interceptor you may ask? Well, as far as these massive things go - it's quite quick! Add to that the fact that it has SSRM's for dealing with lights/mediums, it can be sent to deal with most things! All under the cover of the ECM! So, the key thing for me with the D-DC chassis is the ECM - so it has one! Again - almost max armor. Good portion of ammo (although I would like another tonne of AC20 ammo so I may drop some armor for it). SSRM's deal with things quicker than you, and things as big as you. AC20 is just a monster. Overall, I think this is my favourite loadout for this variant. First 2 games out with it:
Looks brutal to me! I would drop some Leg-Armor for another ton of AC20.Bullets, or an extra Heatsink and ERLLas
This is a very strong allround build, but it's allready well-known here since around February or March 2013. The exakt same loadout can be found on page 2 of the DDC-threads. You should rather spend a minute or two looking through the builds already there thank creating a new one. All ranting aside, this build is still very good. I'd drop some armor for another ton of AC20 ammo. Probably even 2 more would be suitable, since the AC and the double LLas are this builds main weapons by a wide margin, while the SSRMs are more there for fearing of lights or crit-seeking.
If I was going to be pedantic, there's builds similar to EVERYTHING. I searched and found UAC5 versions, SRM6 versions. I generally do check. I love this thing. It's tied currently with my Boar's Head for favourite Atlas
No offense intended, mate. ;-) And of course the more mechs there are the more similar several builds will look. Maybe it's just me in this case, but this build feels to be around like for ages.
Hi guys, I'm new on that forum. I was working on an Atlas for 1 week. And finally, I finished the my first build. Description: Armaments: 1)Firstly, AMS not required in ECM 'Mech i think, because I haven't ever targeted. I didn't see coming rockets to me ever. 2)I chose AC20 as ballistic, because I tried "2x UAC5, 2xAC5, 2xLB10" but most effective was that weapon. One punch on guys is more good i think. "UAC5s jam and I hate that." LB10s need proximity with enemy and dispersed, you can hit a little farther with AC20 same damage. 3)I chose SSRMs instead of SRMs, beacuse aiming in combat very hard on Atlas. SSRMs have more advantages. SRMs aren't good for circulating lights in your around. Missle hardpoints are in torso at Atlas, so aiming really hard. I tried both. (In the beginning that 'Mech was working as LRM boat (2xUAC5, 2xLLas, 2x LRM15, 1xLRM5), but that wasn't good enough) 4)LLasers as energy weapons. I don't think there is another option. Pulse LLasers hot and less range. MLasers completely powerless. Ammunation: Enough, exactly. Sometimes 100 SSRM ammo, 28 AC20 ammo. Armors: Except legs, there is no armor reduction. Up to this time (1 month with Atlas) aynone didn't shot to my legs. If shots, 41 will be good enough. Who will shoot the leg of an Atlas? Important differences from other builds are that 'Mech really very fast and cool. Wasn't even over-heating in "Terra Therma. Chainfire in any weapon isn't necessary. 56.7KPH is good enough on an assault. 53 firepower in that 'Mech, over-powered without over-heating I think. And Artemis for less targeting time. Most damage score was: 912 (I didn't think to take SS.) Scores are seeing around 500-800. I will be waiting for advices and criticisms. Also, I was playing MechWarrior3 at 7 years old. Cheers. Edit: 'Mech's name was changed.
Only the name tripped you in whole article? What you say may be true. But this 'Mech works as brawler. If you're gonna make such ridiculous comments, please don't.
Why can't people use the search function or at least look through the first page of builds for the DDC? This is the third thread about the exact same loadout, which is pretty good, but well-known since nearly a whole year. Ammo: you want both 28 rounds of AC20 as well as 200 rounds for the Streaks. Going lower than this will lead to problems in one or another game, so better better bring enough ammo. You can cut a DHS for doing so. The danger of overheating can be fought by using the LLas in chain when in sustained battles, which comes with the added benefit of constant pressure on your target. Besides this your leg armor is dangerously low. Every competent light pilot will recognise this in seconds. You can easily remove quarter a ton of armor from each arm and add it to your legs. Finally, people like Epikt know a lot about min-/maxing mechs and have been around for quite some time. Allthough I wouldn't say that Streaks aren't suitable for brawling, the topic underlying is that triple SRM6 + A will deal a ton of damage more than those nimble Streaks.They are better suited for light mech defense or crit seeking and are usually only rounding out an AS7's weaponry. The 'classic' brawler DDC comes with AC20, 3x SRM6+A and double MLas, but that build simply isn't very good for PUGing anymore. Here's a modified build including the changes proposed:
I agree with Aylek about the ammo, you need at least 28 AC/20 rounds. About the leg armor, I find 41 is still ok. That's what I have on my Atlas (but the thing is really short on tonnage, I wish I had more). That being said, that's also what I hope my opponent have when I'm piloting a Jenner, so maybe it's not that good! You have full armor on arms and head, maybe you could shave it to place 50ish in the legs. But overall it's a solid build. There's still one thing that raised my eyebrows, as a regular spotter for LRM-boats: You're lucky you haven't been targeted on this mech, yet. It won't be the same facing better players. I don't say you must mount AMS (I personally don't)(again, mostly because I'm really short), just that ECM does not make you immune to missiles. Actually it could be the complete opposite since LRM-heavy teams will consider you as the main obstacle, to be removed first. When I spot form LRM-boat friends, the D-DC is always the primary target: I tag him, maybe lauch an UAV if he's sneaky, and I don't quit until he's down.