TBR-C "Symbiote-1" (2x cLRM15, 4x cERML, 2x cUAC2, cAP)

Thread in 'Timber Wolf Omni Builds' started by Excalibaard, Jun 17, 2014.

  1. Excalibaard

    Excalibaard 101 010 Staff Member

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    Different Omnipods: RA:p, RT:p, LT:S

    Very long-range focused build (how could you not, with all the ridiculoutastic ranges on clan weapons), with versatile loadout. 4 ERML in arms give you good pinpoint control. 2 CUAC2 give fine shake, especially with the added damage swarms from the CLRM15s.

     
    Last edited: Oct 4, 2014
  2. The Verge

    The Verge Moderator Staff Member

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    looks to me like smurfy messed you up.
     
  3. Excalibaard

    Excalibaard 101 010 Staff Member

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    New smurfy patch! Time to adjust this a bit more :D
     
  4. Bashiba

    Bashiba Well-Known Member

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    I like it, first run 700 damage, 2 kills, 9 assists. 2nd game - 600 damage, 3 kills, 6 assists. Also with no skills unlocked at all. Fun build, I love the clan UAC2's. Doesn't have trouble with heat and plays simple with only three weapon groups.
     
  5. Excalibaard

    Excalibaard 101 010 Staff Member

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    Good to hear you're enjoying the build!
    If you're relying on UAC2s most of the time, I made this too:

    [RT:p LT:S]



    You lose 0.5 LRM15s (because 3xLRM5 = 1 LRM15 with shorter reload), so will have more trouble with AMS. and you lose 2 ERML turning them mostly into a supporting weapon. However, you'll get another UAC2 and more ammo.
    You get JJs as well.

    Gave it a separate thread.
    http://www.mechspecs.com/forum/index.php?topic=7042
     
    Last edited: Oct 4, 2014
  6. dra1nman

    dra1nman New Member

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    i will test this build, looks very good. i came up with a similar loadout with a couple more rockets and MG instead of UAC2

     
    Last edited by a moderator: Oct 4, 2014
  7. Excalibaard

    Excalibaard 101 010 Staff Member

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    If you get 4xLRM10 as your only real main weapon, you'll need much more ammo.
    Try taking only 1 ton ammo for the Machineguns (2000 is usually plenty for 3 of them), and putting the others in LRM ammo. Maybe remove a Jumpjet or 2 as well. for more ammo/an extra DHS. Then youll have a scary lrm boat brawler going.
     
  8. dra1nman

    dra1nman New Member

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    considered and done, i wasnt really thinking about the ammo-issue as i was focused on the weaponloadout. i removed one JJ in favor for an extra DHS, the jumpdistance might be good enough to reach some good spots

     
    Last edited by a moderator: Oct 4, 2014
  9. Blagg Zear

    Blagg Zear Star Lord

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    OP Build is outdated/not possible due to new fixed JJs! Need to change something..
     
  10. ambushk

    ambushk New Member

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    fix with d torso.. so many of these old builds are fixed with d torso and will rise again when its released for people who just want to spend cbills... well not complete fixed since no ballistics in the Ds
     
    Last edited: Feb 7, 2015
  11. Bad Dragon

    Bad Dragon Benefactor

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    This build looks good, too bad the JJs ruined it. I changed it a little bit while trying to keep to the original.
     
    Joeldin likes this.
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