WVR-7K "Flying Rocket(s)" (3x SRM6+A, 1x MLas, 7x JJ, XL340)
5/5,

1 rating

Thread in 'WVR-7K' started by Motörhead, Jan 10, 2015.

  1. Motörhead

    Motörhead Benefactor

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    351m SRM18+A range with quirks + modules
    37% cumulative cooldown for SRM6 with quirks + modules, meaning you can fire every 2,52 seconds.
    A lot of range for the head mlas.

    And its main feature, with the big engine and 7 JJs it can FLY, in a world of mechs that can barely take over the soil.
    You can do some crazy stunts with this mech! You won't miss the 2mlas, loads of fun.
     
    Last edited: Jan 10, 2015
  2. Skamay

    Skamay New Member

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    fx8230 is right - you don't miss the 2 ml, they just contribute to overheating and you have to armour an arm - the speed and jumping really make this mech design - I think I have 1 less jump jet and more ammo. The only problem is the srm6 range module seems to work with artemis but the cooldown doesn't (as far as I can tell - correct me if wrong - there is forum topic "SRM modules with artemis" - please add knowledge there a lot of people have been wondering since mid 2014) - either way the range is great on the srms
     
  3. Skamay

    Skamay New Member

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    5/5,
    Run a very similar loadout myself - helped me succeed on the recent like a champion challenge
     
  4. Skamay

    Skamay New Member

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    I just did some testing. The srm cool down module works on artemis. See forum posts referred to above.
     
  5. The Verge

    The Verge Moderator Staff Member

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    SRM6 Module works on SRM6?!?!?! PGI, You never miss a beat!
     
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