Exactly what the title says - i would be good to see the 'Mechs quirks on the fitting page - possibly below the current information on the left hand side.
now if I was to do this, for example the locust 1M, lets see what that would look like. Armor Strength L/R Arm50% Additional Structure L/R Leg16 Medium Laser Cooldown25% Energy Weapon Cooldown12.5% Medium Laser Heat Generation-25% Energy Weapon Heat Generation-12.5% Medium Laser Range50% Energy Weapon Range25% Medium Laser Duration-25% Laser Duration-12.5% Missile Weapon Cooldown15% Acceleration25% Deceleration50% That is a huge amount of information and space. And the worst part is, you don't know if the specific quirks are stacked with the overall quirks. Now if you are talking about smurfy, that is a different game. but again, it would take up too much space. same problems. This is why this game is a multiple tab game. There is a lot of information to take into account.
the ideal would be if in smurfy the quirks would be build in, example; i have a BJ-1X i made a build (somewhere there needs to be a option to pick modules too as they will influence this too) with it now i want to know whats the cooling efficientie of this build (taking in to account the quirks as well as the modules the build and the masterys) i do understand this is probably way to much work to do the quirks of the BJ-1X as a ilustration Additional Structure L/R Torso11Energy Weapon Cooldown12.5%Medium Laser Heat Generation-20%Energy Weapon Heat Generation-10%Medium Laser Range20%Energy Weapon Range10%Medium Laser Duration-20%Laser Duration-10%Torso Yaw Speed
Smurfy and MechSpecs are two different entities. Smurfy is a busy guy but he does read over here quite regularly. I'm sure he can jump in and comment or you can visit his site and send him an email with that suggestion, it is probably quite valid.