HGN-733C Blaster (1x AC20, 3x SRM6+A, 2x LL, STD270) +Alt

Thread in 'HGN-733C' started by Cattra Kell, Apr 16, 2013.

  1. Cattra Kell

    Cattra Kell Well-Known Member

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    I will be working on some more builds using different engines - but for now these are some quick fix mods for people that want to get the highlander and can't afford a new engine.
     
    Last edited by a moderator: Oct 4, 2014
  2. Michael

    Michael Grand Poobah

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    This looks like a superior Heavy/Assault hunter.

    The Large Lasers allow you to work the biggies at range as you close
    The AC/20 and SRM6+A allow you to concentrate firepower on their CTs (or limbs if need be) once you've closed.

    Effective! Not something I would want to take against lights but Heavies and Assaults should fear you!
     
  3. skribs

    skribs Min-Max Maniac

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    Only thing that concerns me is 2 tons of ammo for 3xSRM6.
     
  4. Aylek

    Aylek Administrator Staff Member

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    I've been working on the 733-C since it's release and your build is quite similar to one of those I played a bit. It deals a lot...no, A LOT of damage, but the Mech also runs pretty hot with this loadout. As much as I want it to work, getting a shut down amidst a heavy brawl spells death sentence on you.
     
  5. Vlad3060

    Vlad3060 New Member

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    Reducing one of the SRM6's to 4 will allow for the extra ton of ammo and a bit better ammo conservation with only a minimal reduction in damage.
     
  6. Vaan

    Vaan New Member

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    Ok, this is 1 of my fav highlander brawler type.. My weapon group loadout..

    Wpn Grp 1: 2LL
    Wpn Grp 2: AC20 & 3 SRM6*

    Again, i always love to grp my ACs with SRM6 to unleashed directly at enemy face as i treat SRM6 is a kind of ballistic weapon.. So far, i have take down at least 4 heavy mechs per battle in close range brawler..
     
    Last edited by a moderator: Oct 4, 2014
  7. Fherot

    Fherot Benefactor

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    I want to like this but without Jump Jets you're really not playing Highlander to its full potential. Its by far the most maneuverable assault mech and can out turn even mediums with a good jump spin.

    Without it this is essentially a DDC Atlas without ECM and a chunk of armor. I would personally just go medium lasers for less heat, 8 less damage and add 4 JJ.
     
  8. Vaan

    Vaan New Member

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    I dont see JJ is efficient to my build as it is design to be a close range brawler.. not a pop tart.
     
  9. PhaedrusBE

    PhaedrusBE Junior Member

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    Jump jets are good for a lot more than poptarting. They get you to the fight in a hurry up cliffs in tourmaline and over buildings in x city. I play the build Fherot suggested, which has even less range than yours, and the Jjs are what lets me get to that range, since going over flat ground you end up dead before you fire a shot.
     
  10. Vaan

    Vaan New Member

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    I too tried on Fherot and it does not do much damage in terms of close range brawler, worse got killed a few times in mid-air by light snipers while JJing to a higher ground or making a emergency turn. I will suggest those who not in JJ can stick to my loadout which dish out decent damages.
     
  11. Michael

    Michael Grand Poobah

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    Lets keep the chassis specific to the build sheet they are posted in.

    This area is for Highlanders :)
     
  12. Vaan

    Vaan New Member

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    Agree!!! Can mod move the post to other area?
     
  13. H1veM1nd

    H1veM1nd New Member

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    I ran this build pre-patch, and since the SRM buff it has been ridiculously successful. I've found SRM6's to be less effective than SRM4's without adding Artemis. The tighter spread on the 4's and weight/slots savings net you AMS and 1 jump jet for mobility. 2 tons of SRM ammo seems to be the bare minimum, but a ton of AC20 can be swapped for additional ton of SRM if it suits your play style better.

    Hard to argue with this:
    [​IMG]
     
    Last edited by a moderator: Oct 4, 2014
  14. BindMind

    BindMind Advanced Member

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    ... As said earlier, this is basically a worse D-DC. There's really no point to this 'mech without JJ's.
     
  15. The7Sins

    The7Sins Well-Known Member

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    The way I group my weapons are as follows. Weapon 1: AC/20 Weapon 2: 2xLL Chainfire Weapon 3: 3xSRM6.

    On my second game testing I got 550 damage and 6 assists. You could put JJs in but you would probably have to use a XL or downgrade some of the weapons. Either options is not wise.
     
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