WHK-A,B,C,P "Tiger" (1 cUAC10, 1 cUAC20, TC1)

Thread in 'Warhawk Omni Builds' started by Frater Interitum, Jan 18, 2016.

  1. Frater Interitum

    Frater Interitum Active Member

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    Modules:
    cool down uac10
    cool down uac20
    weapon range uac20
    radar deprivation

    ..... there is still a "King Tiger" out there..... rofl
     
  2. enileph

    enileph Star Lord

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    Too much ammo, waste of the fixed DHS, TC1 is basically useless in this build.

    Suggest at least make it 2x cUAC20, 1x cERLL
    If you change chassis variant you can do a couple pulses on it instead.

    Personally I think pure ballistic builds on Warhawk is a waste of the DHS, better do it on other mechs.
    To compare, this is barely better than a Boomjager, which is a normal IS Heavy mech.
    This is something of similar and superior firepower, and is a clan heavy.
     
  3. Frater Interitum

    Frater Interitum Active Member

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    Beg your pardon sir, targeting computer speeds up the bullets and let target informations appear earlier.
    You may take the Ebon build for your use. My Warhawks first use is for teamplay in CW. The 2 different
    weapons have its sence in the different speed of cooldown. This generates a nearby steady stream of
    bullets. Try it out, you will see the difference. The ammo quantity depends on: How long can you hold your
    position when 12 mechs run toward you and every of them need some bullets in his ass. Normaly i can
    stand 2 waves and the "burn your mech" push.
    And now:
    Why Warhawk.
    IS tends more and more to use King Crabs and Atlas as first wave. Clan need something to stop them
    effectively without get wrecked in seconds. (Try this with Laserboats and 5 Steampugs in your team, you
    can put no leg on the floor) So use Dakka Wolves with 100to or this Warhawk with 85to. For some tonnage
    in stock for the next waves you may choose the Warhawk.
    Why not your Ebon.
    The arms are easy targets on Ebon. UAC/20 tend to block often. The Warhawk fights much longer when
    one side is away. When Ebon is spinning his body to avoid hits in his weapon arm, the enemy always gets
    the first shot because the weapon is in sight before it can be used.
    The Ebon is a "nose" mech, that means you can spin in every direction, i can always hit the nose. This doesnt
    matter if you are in a skilled group, but if you are only 4mans in a crowd of steamers it makes a big difference...
    I hope I could make my reasons clear. Sorry for bad grammar, i am not an Englishman.

    edit:
    Did you ever tryed this build? I belive not.
    If so you knew the continuous fire produce tons of heat! I need every heatsink in this build. An assault dont
    wait for your cool off and the job of this build is: hold area and wreck every incomming enemy.
     
    Last edited: Jan 20, 2016
    gzuuuul likes this.
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