Introducing the latest in suppression fire technology, the HMG-75! Never worry about enemy units advancing en-masse in an organized fashion again. -Far less overall heat, never jams*. -900 rounds for essentially infinite annoyance at almost all combat ranges. -Includes a Cyclops Gazerbeam™** in Brilliant Blue hue to make sure the target knows you see them trying to flank your Lance. -Unit includes 4 Gyrfalcon™ Lunge-Thrusters to take up useful pod-space *Manufacturer claims made against equivalent builds utilizing cUAC2 technology. **Manufacturer holds no responsibility for overheating damage caused by irresponsible use of the Cyclops Gazerbeam™ RECOMMEND FIRE CONTROL MACRO AT 0.180s INTERVALS
Why not switch out the AC2;s for uAC2's? They un-jam pretty fast and the extra dmg is noticable, it's a good weapon for defending a flank and stripping them bare. I was able to do 800dmg a round with just 3 of them and some LPL's. Good build nonetheless
I'll admit, this is the build that has me seriously considering buying some NTG's, since I haven't played this chassis, yet. I did, however, trial both quad UAC2s and AC2s on my HBR-F (very little ammo, not worth it) and found that the difference in heat was a huge factor in how long you could sustain fire. I'd really like to know if people find that the ability to double tap overcomes the heat penalty you get from choosing an Ultra over a plain old AC, though. And thanks for the reply
I would recommend getting all of them if you decide to buy them, the hero mech really opens up a bunch of new builds ( you can only buy the omni parts of the ones you own)
Well that is good to know. I wasn't actually sure how that worked, thanks for the recommendation. I really am leaning towards getting them after I master my upcoming Marauder IIC's.