Improved version (cooling + ammo): Same build, but with a JJ: Indeed better than the best possible Scorch build with this loadout. Scorch only wins in the speed department by a very small margin. Oh, and for CBill earning of cause. ;-)
Thank you for the input. I am going to switch around the ammo amounts like you did and move the heat sinks for a crit buffer but I won't be putting any ammo in the side torso or maybe putting less of it there. Already a obvious weakness on this mech as you know. This thing has 1 more structure point than a Dire Wolf in the legs. I would rather take a critical hit to the ammo in the legs and increase the chances of keeping both my side torsos attached for as long as possible.
Thanks for this build. It is a great loadout, however does anyone have any hints about how to not get your 'ears' AKA side torsos knocked off?
Skill Tree proposal for this (killer!) build: https://kitlaan.gitlab.io/mwoskill/?p=jsonbin1.59b10dd165ca45062e63381f&s=Weapons
5/5, This build has always been awesome, but is now even more awesome-sauce with Solaris 7. Works best on the maps with lots of cover.
5/5, Mega boombastic is mega fantastic. I run a way slower, more slot efficienct and more ammo version with a "strange" cXL330. Without skill, you can still manage to run out of ammo.