High short-range alpha. I usually fire the HMLs and GRs together and save the missiles to shoot between cooldowns. Also has 1 JJ for hill-humping. You could substitute Artemis with a TC2.
5/5, Excellent Build! Actually, i run this Loadout (a bit modified) for the last months with best results for this Variant. Mod1 (2xJJ + Artemis): Mod2 (2xJJ + TC2):
Liking the look of this a lot! Can't wait to get my hands on some MCII, looking to buy the pack on a sale. How are the hitboxes with those missilepods? is the damage your get from the SRM6s worth it?
Out of interest, what's the advantage of the Jump Jests in this mech? I've built it and tested it and I cannot figure it out
5/5, TOP Build after Skilled your Mad. I prefer remove the JJ & Artemis to have an XL375 with more Cooling efficiency.
This is also my preferred adaptation once I get enough money for the engine. Using the stock engine saves a lot of C-Bills though it will take lower priority.
I modified it a bit, as I wanted the extra range of ERMLs and Artemis for the SRMs: No matter what version, that's a very fun build to pilot.