JM6-DD "Double DecaDakka" (2xUAC10, 4xMG, LE265)

Thread in 'JM6-DD' started by Excalibaard, Jul 26, 2017.

  1. Excalibaard

    Excalibaard 101 010 Staff Member

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    I was hoping to do a brawly build with UAC10s, but they're kinda heavy. Still, this build brings some megahurts! Get Magazine Capacity.
     
  2. What do you think about using light machine guns for this build?

    Unless you are burning through the MG ammo in a typical match, you could get some extra heatless damage (even at targets beyond 400 meters).

    With the high mounts, I would consider putting more ammo in the legs.
     
    Excalibaard and The Verge like this.
  3. Excalibaard

    Excalibaard 101 010 Staff Member

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    Yes, that's a great alternative! I find LMGs don't deal much damage though, rather they're good for critting out components or when you want to stay far away.

    I kept from putting too much ammo in the legs for some reason I can't really think of atm :p


    That half ton of ammo can be put in for LMGs as well, if you find magazine skills don't give enough ammo. (4t for the UAC10s should benefit more greatly than 1t of LMG).
     
    Last edited: Jul 27, 2017
  4. Sardus

    Sardus New Member

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    Could this ever be a thing again? LOL

     
  5. I think you can make the case for a separate thread for 2xUAC20s.
     
    Last edited: Jul 27, 2017
  6. Sardus

    Sardus New Member

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    Haha yeah I know :) i meant it more of a joke alluding back to the days where double AC 20 jager was a thing.
     
  7. Excalibaard

    Excalibaard 101 010 Staff Member

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    I've tried double UAC20 over double AC20 on my boomhammer.
    The consistency of the double AC20 far outweighs the potential burst of double UAC20. Jamchance quirks are an absolute must if you want to run uac20.

    Same case could be made for AC10 vs UAC10, though AC10s usually have backup weapns which makes the jam not as detrimental, you don't lose all your firepower in a duel and can keep the enemy on their toes while retreating to a safer place.
     
  8. Sardus

    Sardus New Member

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    UAC10 are a ton of fun. Been using it on the riffleman. They get some pretty good perks that increase velocity and cooldown to help with jams.
     
  9. AngryDre

    AngryDre New Member

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    A slight variant... 250 LFE and added 2 ER smalls.

     
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