Scouting HMN-P "HughMan" (6xcSRM6+A) + Alt (Pakhet)
5/5,

1 rating

Thread in 'Huntsman Omni Builds' started by CarloArmato, Sep 13, 2017.

  1. CarloArmato

    CarloArmato Professional Potato Carrier

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    Easy build, mainly focused on scout mode. Just be aware of the ghost heat, so keep your arm lock off and use the different groups for the 4xSRM6 on your arms and the 2 remaining on your torsoes.
    Replace DHS with ammo for QP or if you ever manage to run out of ammo, which is very unlikely in scout mode, with skills you can fire 13 alfa strikes for 52 seconds non-stop, or 58,5 seconds if we account the half second delay to avoid ghost heat, a total of 480 missiles and 960 damage. 4 Medium mechs will be long gone before both the damage output and the time span.



    ALT: for those moneygrabbers who wants to max out the C-Bills income, you can use a Paketh with the same loadout or (if you like to) move 2 SRMs from the arms to the side torsoes

     
    Last edited: Sep 13, 2017
  2. IronEleven

    IronEleven Active Member

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    5/5,
    Been my go-to mech for scouting for a while now.
     
  3. Goldo

    Goldo New Member

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    agree completely, for scouting DHS and less ammo

    in QP at the start I hang around the assault to screen from lights and medium flankers then I follow the lights to hunt stragglers

    love it when that locust comes zipping in
     
    Last edited: Apr 4, 2018
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