https://mwo.nav-alpha.com/mechlab?b=62f2846c_NCT-PL For comparison AC2s https://mwo.nav-alpha.com/mechlab?b=fcc1a98b_NCT-PL UAC2s...
Have you tried LXPL instead of MXPL and trading the AC2s for one or two LAC5? The range would be better, but I expect the already poor sustain would...
https://mwo.nav-alpha.com/mechlab?b=bfbeab4c_NTG-D
https://mwo.nav-alpha.com/mechlab?b=e3807d18_NTG-PRIME Leans into the quirks, but it is only a two shot trader with some pop tart capability. With...
Trial runs went pretty well. More potential than I thought. Very cool, but short on ammo. [spoiler]
https://mwo.nav-alpha.com/mechlab?b=45e890ea_FNR-WR 65 damage thunderbolt carrier with ECM. Will eat some ghost heat on alphas. Quirks are...
Trial run [spoiler]
https://mwo.nav-alpha.com/mechlab?b=4cc25f79_DWF-C 50 point pin point alpha with good cooling and quirks. High sustained damage. Not the highest...
With BAP, ASP, and skills, you can get a lock inside of 380 meters. So, not very useful. There would be a lot of toggling back and forth. Not...
https://mwo.nav-alpha.com/mechlab?b=242e5968_CRD-7L Thunderbolt platform with ECM, TAG, a jump jet and a decent amount of ammo. Quirks HEAT-10%...
https://mwo.nav-alpha.com/mechlab?b=f4415741_BAS-B No quirks, just a heavy alpha strike. Test runs [spoiler]
https://mwo.nav-alpha.com/mechlab?b=1b3a6f8b_SNV-SR Use those extra cool shots. Quirks CONSUMABLE SLOT+2 COOLSHOT CAPACITY+2 BASE ARMOR (RA)+12...
High alpha, mid to short range assault that probably needs a favorable map to function well. Ammo count is low, but a lot of damage comes from...
https://mwo.nav-alpha.com/mechlab?b=24a5f662_DWF-C You can fire two groups of 3xERLL and eat the ghost heat for 66 damage in 1.75 seconds at 1000...
Check the MechDB 2.0 link, I think the Build Code got copied.
Close game that ended with me up against an Arctic Cheetah that was halved and cherry red CT and a Stalker. Was able to aim low enough to get a...
https://mwo.nav-alpha.com/mechlab?b=d1fc3703_VPR-C 6xSPL, 1 ERuL, and 4 MG
With light ferro armor and just a tad bit of armor shaving, you could fit another heat sink.
Original build? https://mwo.nav-alpha.com/mechlab?b=3723929a_JR7-IIC Fast build with jump jets and cLAP....
2xHAG40s and 2xERLL, TC6 https://mwo.nav-alpha.com/mechlab?b=d58c4756_BANE-7 2xHAG40, 3xERLL, SHS...
Mid-range, mid-damage, but I had an extra EBJ sitting empty. The 20% cool down option works out nicely for the syncing up the plasma cannons on the...
https://mwo.nav-alpha.com/mechlab?b=133c2f16_SR-4 Best used against big slow targets. Quirks HEAT-5% WEAPON VELOCITY+15% BALLISTIC HEAT-7.5% BASE...
MRM 120 options with Light Fusion Engines. https://mwo.nav-alpha.com/mechlab?b=8ab996f6_BSK-3 https://mwo.nav-alpha.com/mechlab?b=d1d7e3f5_BSK-3
BANE 2 got a Ballistic HSL. Quirks WEAPON VELOCITY+7.5% BALLISTIC HSL+1 BASE ARMOR (RT)+10 BASE ARMOR (LT)+7 BASE ARMOR (RA)+12 BASE ARMOR (LA)+12...
The damage gets spread with MRMs at longer distances, so LPPCs were added for more pinpoint. :P https://mwo.nav-alpha.com/mechlab?b=2fa5bd4b_BSK-3...
This has been working out ok. Sometimes securing a few kills and sometimes making very decent C-bills. [img] [img] [img]
https://mwo.nav-alpha.com/mechlab?b=f56fac19_BSK-3 5.23 ghost heat with the HSL. Quirks MISSILE HEAT-10% MISSILE HSL+1 BASE ARMOR (CT)+20 BASE...
https://mwo.nav-alpha.com/mechlab?b=6e4aa2e7_SHC-PRIMES Quirks ENERGY RANGE+2.5% ER LASER HEAT-2.5% JUMP JET HEAT-20% BASE ARMOR (CT)+8 BASE ARMOR...
https://mwo.nav-alpha.com/mechlab?b=47f8f7d9_JR7-IIC-2 Quirks COOLDOWN-10% HEAT-5% HEAT DISSIPATION+15% OVERHEAT DAMAGE-20% RADAR DEPRIVATION+25%...
Quirks BALLISTIC COOLDOWN-10% BALLISTIC VELOCITY+20% BASE ARMOR (CT)+12 BASE ARMOR (RT)+25 BASE ARMOR (LT)+25 BASE ARMOR (RA)+20 BASE ARMOR (LA)+20...
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