Actually, the more I think about this, I think both the Jester and Firebrand are outclassed using this loadout by the quickdraw. [MEDIA] For a...
So I just finished a post comparing various energy boats: https://www.mechspecs.com/threads/a-heavy-medium-and-light-energy-boat-comparison.9429/ I...
It seems no matter what mech I use or weapons I choose I end up selecting an energy alpha strike of exactly 42 damage on my best performing energy...
I agree. HPA = heat per apha. HT - heat threshold Blackjack (6Ml 2MPL) 42 Alpha, 26.4HPA, HT 73.44, 18DHS, 116.8KPH, 351m ranged ML and 264m ranged...
[MEDIA]
Can the Jester do it better? Same quirks (except Firebrand gets 10% cooldown and Jester gets 7.5% range) The same exact build can be done on both:...
I have been playing the 9MPL hunchback a lot lately and I have really been enjoying it. The biggest downside I found with that my alpha strike is...
Updated: I'd be curious to try this version: [MEDIA] Truly deadsided. After quirks, it would be the best tank in the game. Come to think of a it, a...
This was a fun round. Down to the wire. [IMG]
[IMG]
As long as you can deliver more than 33 damage to the head you will instakill anything. If anyone overheats, this mech should be able to pull off a...
nerf incoming. Heat reduction on medium pulses is going from a total of 30% to a 20% reduction. 5/17/2015
I dig it. I think the battlemaster 3s can do it slightly better with the cooling quirks tho....
I'm looking forward to trying this variation: [MEDIA]
Switching in a tag for a half ton isn't too costly of an addition. [MEDIA]
[MEDIA] The small lasers go in first and are not used. This makes the rest of the hardpoints extremely high. They are high enough to hit anything...
Well, I made a mistake. Apparently the third ballistic in this mech is put up next to the cockpit, unless it is an ac10. 2 machine guns and an ac5...
This mech makes the most of those high hardpoints. The medium laser in the right torso and the machine guns in the left torso are just to use up the...
On second thought, I like the idea of the medium laser taking the crappy low hardpoint and the two hardpoints having LPL in them like you built it.
A possible replacement: [MEDIA] This loses a single heatsink in trade for almost maximum speed and max armor. It also picks up two medium lasers....
It would be nice in CW to have this guy able to jump up in front of omega with JJ and tank the damage if needed.
[MEDIA] Or for 5 less KPH and more armor [MEDIA] I have been using it to replace this mech: [MEDIA] I have been having great success with the...
That might work if I wasnt so stubborn. If I was willing to compromise on the speed I think I'd bring a different mech or an entirely different...
Solid concept. I just made a build involving 3LL, 2 AC5 and 16DHS and 270 ammo. I feel like our builds fill the same exact roll. If I ever change...
I have this mech with CW in mind where I have found speed to be really important. It has a nice laser punch but also has a cool firing consistent...
10% cooldown reduction on all weapons and a 10% reduced burntime on the lasers as of 4/27/2015. The crab has very wide arms, but has very nice...
[MEDIA] I can't stand running slower than 65, but this mech would get better scores for sure.
This mech makes a lot of sacrifices, but it is now the best for tanking damage in the game. With that +29 armor on the CT, +19 on the torsos, 15...
Flamers are interesting. I researched them and here is what I found out. They aren't very good, but they are even worse if you don't understand how...
[IMG] 4x LPL, 2x ML, XL375 and 20DHS. Endo and DHS
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