Works pretty well. Add more ammo if you live long enough to run out. [spoiler] Jump jets would be very helpful. Conventional wisdom would be to...
https://mwo.nav-alpha.com/mechlab?b=25b7a9b5_SR-AKLGD Damage farming build https://mwo.nav-alpha.com/mechlab?b=91841ab0_SR-AKLGD
After some brief testing, 2x ER medium lasers are better that 2xLRM5s and the required ammo in almost every situation unless you are firing at 600...
https://mwo.nav-alpha.com/mechlab?b=53ad9933_SR-K Almost 80 kph with skills and MASC. High mobility is relative to 100 tonners. Dec. 12, 2023...
https://mwo.nav-alpha.com/mechlab?b=9b586ac4_ADR-WL https://mwo.nav-alpha.com/mechlab?b=71c59f3c_ADR-WL...
https://mwo.nav-alpha.com/mechlab?b=bdd70bae_ADR-WL
https://mwo.nav-alpha.com/mechlab?b=6cecdb00_TNS-5T Possible alternate to avoid ghost heat and be generally easier to use....
https://mwo.nav-alpha.com/mechlab?b=ce9c3eef_TNS-5T You may have to chainfire the followup to the opening alpha. QUIRKS MISSILE HEAT-10% MRM 10...
https://mwo.nav-alpha.com/mechlab?b=19e2c433_RFL-DB Good quirks and one sided build for shielding. QUIRKS COOLDOWN-10% HEAT-5% HEAT...
https://mwo.nav-alpha.com/mechlab?b=a48bbb71_BAS-B If LRM5 ghost heat change goes through.
https://mwo.nav-alpha.com/mechlab?b=62723c8e_SR-3
https://mwo.nav-alpha.com/mechlab?b=1958ab1b_SR-4 Great for close range engagement of stationary targets... Shaving armor makes for a faster mech....
https://mwo.nav-alpha.com/mechlab?b=855b924c_SR-4 Microburst alternative https://mwo.nav-alpha.com/mechlab?b=d9eb6753_SR-4 2xHG30 with XL350.
https://mwo.nav-alpha.com/mechlab?b=2d0daeb2_TBR-HLGD Since the accuracy has improved, you can try running 2xHG40s now.
[IMG] Note the structure quirks. I will probably move ammo to head and ct anyway. [IMG] 75 kph and 60 rounds of ammo. 1500 potential damage.
https://mwo.nav-alpha.com/mechlab?b=7e055cdb_BAS-B https://mwo.nav-alpha.com/mechlab?b=c1530861_BAS-A Jump jet version. I didn't see this posted....
Pretend the gauss rifle and ammo in arms are a heavy gauss. Major armor trimming to get the engine up higher than the stock XL200....
Getting near the end for qualifying for Annual Rewards....
https://mwo.nav-alpha.com/mechlab?b=3b73e36f_HMN-A 30% cooldown version using both arms. If you like poptarting, that may be useful.
https://mwo.nav-alpha.com/mechlab?b=6d732145_DWF-PRIME Looks like the cauldron are making hags more accurate..., but slightly hotter and 0.5 more...
https://mwo.nav-alpha.com/mechlab?b=39171748_VGL-RI 20% velocity is nice. QUIRKS COOLDOWN-10% HEAT-10% WEAPON VELOCITY+20% MACHINE GUN ROF+30%...
[MEDIA] It looks like the ERMLs would time decently with a Heavy Gauss with the ballistic cooldown quirk.
https://mwo.nav-alpha.com/mechlab?b=3e53be08_SHC-B Take all the sensors. Lowish damage, but good range. QUIRKS COOLDOWN-7.5% HEAT-7.5% JUMP JET...
https://mwo.nav-alpha.com/mechlab?b=d0f65ba1_DWF-C If you want to trade the TC for ECM and a JJ or two, you can remake this on a DWF. The HAGs will...
https://mwo.nav-alpha.com/mechlab?b=560be611_DWF-C
https://mwo.nav-alpha.com/mechlab?b=d2e0c1a0_DWF-C Budget version. The HAG30s have less spread. https://mwo.nav-alpha.com/mechlab?b=0a264bfd_DWF-C...
https://mwo.nav-alpha.com/mechlab?b=9498141d_DWF-C https://mwo.nav-alpha.com/mechlab?b=b768f8ae_DWF-PRIME All the ghost heat, but a pretty solid long...
https://mwo.nav-alpha.com/mechlab?b=87b673b3_SNS-D 1 sided mech with more ammo. A tad less alpha.
https://mwo.nav-alpha.com/mechlab?b=9e4d2d52_NTG-H HAG20 version, if you prefer them which has the upside of freeing up some tonnage.
https://mwo.nav-alpha.com/mechlab?b=38cf279d_SR-4 Nice sync'd ranges and rhythmic shooting pace with left and right sides in separate groups....
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