[MEDIA] Since the other clan missiles got more nerfage. Fill the slots with LRMs over ATMs or Streaks. You should be able to jump, fire triple PPCs,...
[MEDIA] Spreading desolation for 1,000 meters in all directions. The 4xLGR build is quite cool. So adding an ER PPC matches the preferred...
[MEDIA]Ammo count buffs and skill tree nodes might make this playable. If you don't have full skills, drop a ERML for another heatsink. Paywall alt...
[MEDIA] 3xERLL will be cool enough that you can keep up a good rate of fire. With skills you can alpha and should have enough cooling to follow up...
ECM coming soon. July 2021 [MEDIA] Buildable now with S right torso and C chassis. [MEDIA]You can fire the 3 Left Torso lasers and then the two...
[MEDIA] Quasi MRM build poptart build. If you get a lock, that is a bonus. There is about a 1 ghost difference for 4xLRM15 vs 4xLRM20. [MEDIA]
[MEDIA] Enough cooling with skills to fire both groups of PPCs with 0.5 delay while jumping. This build does not have enough cooling for sustained...
[MEDIA] SRM2s cover the deadzone nicely. Huge 25% missile cooldown quirkage. With survival tree, it feels like a 100 tonner armor and structure....
[MEDIA] Insane quirks make this under-gunned jumper interesting. Very mobile with 325 engine and 3 jump jets. Position well and don't over-expose...
[MEDIA]
Built to sulk around, narc enemies, and report back to the head god. MRMs to help protect NARC from AMS. Tag and LPPC for ECM mechs. Expect very...
[MEDIA] We all know the lurmagedon is coming. Let us welcome our new LURM 100 overlords with open arms and narc'ed targets.
[MEDIA] Nasty strike. Bit of a long cool down between strikes. Use UACs and LPLs while cooling off.
https://mwo.nav-alpha.com/mechlab?b=0dbfd6f3_DWF-UV Can be fired with two missile groups. Ghost heat is 3.67 for firing 3xLRM20s....
[MEDIA]Heavy LRM build using UV pods for higher ERLLs. Use the Tag and ERLLs to light up a target. Lock and unload. If you get rushed, focus on...
[MEDIA] Cool with good backup weapons, 10% heat quirk... Less max, all around easy to use ATM build. One group for ATMs. Chain fire if you need to...
[MEDIA] "Max ATM" build. Kind of works out to an ATM47. At mid range: 24+24+18+18+10 = 48+46 = 94 Group 1 - 2x ATM12s Group 2 - 2x ATM9s and 1x...
[MEDIA] Much, much cooler than the double PPC and AC5 version. The follow up damage is better. Lose a little bit on the alpha. If you are often...
[MEDIA] One button build. ACs and PPCs are synced up. The AC5 provides cool sustained dps while waiting on PPCs on cooldown. And taken to...
Faster [MEDIA] Cooler [MEDIA]
Triple LPL is in a good place with less ghost heat (April 2021) and pairs well with GR. The arm mounted weapons make dealing with lights and UAVs...
[MEDIA] I couldn't get 6xAC10 to work unless I went less than 50 armor on CT and STs. This could possibly work. Ghost heat is minimal. PPC to keep...
[MEDIA] Cooler alternate with TC1 [MEDIA] Here is hoping the mobility buffs come soon.
[MEDIA] This oversized Blackjack is udderly effective at cancelling ecm. Pun fully intended. Preferred set up is left ppcs and right ppcs for...
[MEDIA] No frills, just solid quirks. You don't need to invest heavily into cooling in the skill tree if you don't want too.
[MEDIA] There are tales from the amazon about a fire mech in the form of a river monster piloted by a fire troll. The myths say it appears three...
[MEDIA] So let's compare 4x SSRM6s vs 2x LRM20 (April 2021) 4xSSRM6s 4 hardpoints, 8 slots, 12 tons 36 damage for 12.4 heat +3.09 ghost heat 4.0...
Separate names with a comma.