Warning - limited range, not meta. You really need Artemis on the SRM6s to actually hit decently. You can trade the 4x ERuLs for a heat sink if you...
[MEDIA] With skills you can hit 77.4 kph. It won't catch a cheetah, but is pretty decent for a big cat. Your dps does suffer over more meta...
[MEDIA] Medium range pop tart that needs to be fired in two groups. You can set up weapon groups for arms/torsos or left/right side. You will...
So... I have an Ultraviolet chassis that isn't being used and I don't think I ever tried streaks on a Dire Wolf. Probably a good reason for that......
https://www.pcgamer.com/mechwarrior-5-overhaul-mod-makes-serious-improvements-to-customization-and-combat/ This article discusses a mod that offers...
[MEDIA] Didn't see a RAC2 build and this mech has some nice quirks. More Rac-age [MEDIA]
Reworking Annoying AF to get more damage and more assists for more money. You can put this on the H Chassis as well, if you want that CT laser....
[MEDIA] I do not have a high opinion of ERLLs, but they may have a place on certain maps in Faction Play. Here we have a Hero mech with the nice...
[MEDIA] Nice budget mech to practice long range shots. The short cooldown and low heat of the AC2s means plenty of shots. ERPPC in the arm is...
[MEDIA] Velocities and ranges match up pretty well. Cool enough to get good use out of PPCs. The AC5s help keep up the DPS during sustained...
[MEDIA] Faster than other dual gauss jumpers (Hunchback IIc or Night Gyr). With enough jump height to get to a lot of interesting places, but not as...
The question: Can we add more weapons? [MEDIA] [IMG] [spoiler]
[MEDIA] The other MCII's suffer horribly when using missiles because they get huge ears with some of the lowest armor per hit box density in the...
[MEDIA] Ya, my only hope was Betty Lou. She was da' one. A combination AK-57-Uzi, radar-laser, triple-barrel, Double-scoped, heat-seekin' shotgun....
A mix lasers and abrasion to remove unwanted things from your life. [MEDIA] I was looking for something to fit on the B, so came up with this...
[MEDIA] So this takes the meta build and makes it hotter, slower and it has less ammo. The upside is 24 more damage in the initial alpha and back...
[MEDIA] Short range one button single alpha machine. No ghost heat with the SRM2s. But still very hot. This type of build might be better run on...
[MEDIA] Reworking the Cyclops to avoid ghost heat between MRMs and SRM4s and 6s. Warning very hot and risk of explosions and flying debris. Fully...
[MEDIA] High ballistic hardpoints for hill or side poking at about 700 meters. Typically you should be able to get a lock pretty easy when holding...
Practice your social distancing and ammo hoarding skills. ECM makes you almost completely non-detectable. No fever here thanks to the locked 14...
Let think of some things to look for to make Pug'ing more interesting. Pain is lessened by sharing, right? 1. Most number of pilots with less than...
[MEDIA] Primarily runs on hate and self-loathing, but the jump jet quirks are also nice. Easy to get two alphas in, if you have to. Otherwise...
[MEDIA] First shot at a clan mech with 4xSRM6+A and flamers that goes over 100 kph base speed. JJs are also a bonus. Careful with your arms.
[MEDIA] The -10% ballistic heat more than outweighs the increased ghost heat. The minimal ghost heat goes away once one jambs. Max engine, 15 to...
[MEDIA] Reworking Big Blaster to fit an Light Fusion Engine and to trade a UAC10 for 2x UAC5s. Losing a few precious kph for more dps, more range...
[MEDIA] Set of 8 quirks are.... underwhelming. But you get ECM, lots of ammo, a shield side and nice tight peeking.
[MEDIA] 80 ton version of the the Scorch brawl build, for the tonnage or C-bill conscious. Faster, but a lot hotter. 74 with speed skills. Better...
[MEDIA] Best guess for recreating a build discussed on a MWO forum thread.
Thanks to the players out there still playing as a team. Had two back-to-back non-Nascar games where the team took and held a hill or took top. LRM...
[MEDIA] Support role with good short range dps. Add UAC 10 first, then MGs to push it up to the higher hardpoint. Shorter range MEME version...
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