[MEDIA] Kind of like a clan version of the Urbie, but without armor quirks, good hitboxes, agility, weapon quirks... Side peek and use your dead...
For more competitive Faction Play, it really sucks to run out of ammo and be forced into the lose-lose decision of giving up a kill or sitting the...
[MEDIA] Bigger alpha and more range at the cost of a few kph.
[MEDIA] [MEDIA] Step 1. Get close to enemy. Step 2. Shoot enemy. Step 3. Twist and count to three. Step 4. Shoot and repeat as necessary. Between...
[MEDIA] 1 more dps than Penta Dakka and the same alpha as Thunder Snake at the cost of reasonable levels of armor and ammo. Generally considered to...
[MEDIA] [IMG]
[MEDIA] Actually decent enough build. ECM, ok mid range damage, great short range alpha. Cooling is good enough. Now to take it beyond reasonable....
[MEDIA] Shake 'n Bake! Use jump jets to shake and then bake them with the lasers on the glide down. You should be able to stay near the front of...
[MEDIA] High jumping PPC mech with arm mounts. Trade SPL or JJ for a TC if you want a PPC velocity boost.
[MEDIA] High jumping, highly mobile mech with low fire power. This build isn't great, but you can go explore areas of the map that are typically...
[MEDIA] With toilet paper supplies running low around the world, clan units have been authorized to upgrade their armor to damp cardboard secured...
[MEDIA] 20% weapon velocity quirk. Decent mobility and good short range secondary weapons. Kind of like a big blackjack.
[MEDIA] Fire in two groups and run while you wait for the weapon recharge and heat to go down. Or... [MEDIA] with skills you may be able to...
[MEDIA] +10% range quirk with range skills give you optimal hits over 1000 meters. TC7 gives 35% velocity bump which helps offset the lack of...
[MEDIA] With -20% heat for LRM 20s and heat/cooling skills, you can eat a few alphas without slowing down.
[MEDIA] Nice quirks. Big alpha out to 550 meters. That is about it. XL engine, low on ammo and no back up weapons.
[MEDIA] Reworked the original Brontes. Against heavy AMS, 4xLRM20 could work better. But that doesn't fit well on this mech. Firing in two...
[MEDIA] Short range heavy (but long duration) hitter. Not a good brawler. It does get the 8 piece set bonus. I would save a weapon group for...
[MEDIA] I did run out of ammo once without dying. With an XL engine, I doubt that will happen often. Feel free to exchange the TC for more ammo....
[MEDIA] Big initial hit and then use AC20 and mediums for brawling.
[MEDIA] [MEDIA] +10% range quirk and +10% reduced energy heat. You can alpha all five ERLL. Swap heat sinks for TC upgrades as you like. With a...
[MEDIA] Please for the love of god respect ghost heat. Don't bring 6xHSL and fire them together gaining 4 or more ghost heat. Or worse stand there...
Started as 4xUAC10 and 1xUAC5. Changed to 5xUAC5 and 1xUAC10 because it has better range, similar dps, easier shooting and just performed better in...
[MEDIA] Armor is overrated. If you need more drop ECM for more armor/ammo. Absolutely need the ammo skill nodes.
Reminder to check your spam filter for “beta” key email. [IMG]
[MEDIA] Point blank crushing pincer power. Or if you need a bit more range. [MEDIA]
[MEDIA] Long range build and quite hot. May be better served with regular large lasers. Very poor hard point locations to use all the lasers....
[MEDIA] Hot alpha based on a lot of pin point and front-loaded wub damaged with a snap trigger. Nice midrange coverage. Use the lasers when hot....
[MEDIA] Should be able to alpha twice with skills on most maps. Slow as hell.
https://mwo.nav-alpha.com/mechlab?b=b1d7074a_HMN-PA updated build
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