[MEDIA] https://mwomercs.com/forums/topic/273474-rifleman-iic-first-impressions/page__st__100 Slightly faster to cover for my lack of piloting skill.
[MEDIA] Heat, speed and ammo challenged version of Mr. Obvious. Punches harder.
[MEDIA] Essentially it is a single medium range alpha for 95 damage with four machine guns for backup/crit seeking. Nice high mounts. Speed...
Post some priorities for you for Faction Play please. Maybe this will give PGI some guidance and get them out of left field and a bit closer to...
[MEDIA] Needs testing - but should be fun to play at close ranges....until the ammo runs out.
[MEDIA] Long range focused gauss platform with limited speed but JJ mobility. Obvious build is obvious? Edit to your personal preferences with...
[MEDIA] Jump jets to get you into position for better angles for gauss shots. HLL is there so save ammo on uav's and add in extra damage at...
[MEDIA] Not a great mech for ATMs, slow for what it brings. But I guess you could run it this way.
[MEDIA] Double tap for 80, if you don't jam. If you don't mind more heat, there is probably room for at least a Heavy Medium Laser. Downsides -...
[MEDIA] With the heat scale quirk this doesn't look too bad. It might actually play better without the mediums, especially if you want to stay at...
[MEDIA] Get your enemies to run away screaming, "Get away from me you lazy-eyed psycho!" Shorter range and a little more pop than Sgt. Doomsday.
[MEDIA] Lurm build with back up weapons.
[MEDIA] Very hot, slow and lowish on ammo. Hits hard and has ECM to help in quick play. Find large, slow enemy mechs to melt. [spoiler]
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[MEDIA] Cool down and range are sync'ed up pretty well.
[MEDIA] One button destruction. Lots of ammo. [MEDIA] Faster and cooler. [MEDIA] Just right with ammo skills.
[MEDIA] Slow, underfunded, head slot is empty - but it can put out a big punch. Use LRMs while waddling up to lure in mechs. Alpha all the...
[MEDIA] Heavy hitter with a long burn time and longer reload times. Expect to take quite a bit of damage if you stick out the entire laser burn...
[MEDIA] Low on ammo, but decent 80 point damage double tap. With speed tweak, you can run around at 59.6 kph. For solaris, you could trim some...
[MEDIA] Finally got a few minutes and did a quick round of testing direct fire LRMs vs AMS. Oddly, it seems the AMS shoots down missiles faster at...
BROADSIDE Just some solid weapons with similar ranges.
[MEDIA] Similar to https://mechspecs.com/threads/bas-ra-cash-machine-2xatm12-6xcmpl-cap-omni.14386/, but giving up the 10% missile quirk from the...
[MEDIA] Clan lasers suck. Too much heat, long burn times, long face time, damage spread all to hell. Clan pulse lasers suck less.
Much more reasonable way to run ATMs with weapons to cover the deadzone. https://mech.nav-alpha.com/#b5099f1e_WHM-IIC-2 Now if you want a bit more...
[MEDIA] Lower engine rating if you want more cooling ammo, etc. Since large lasers suck pretty hard... maybe just don't use them and get more...
https://mech.nav-alpha.com/#c791744b_WHM-IIC-2 Trial run with light tag [IMG] [IMG]
https://mech.nav-alpha.com/#87879c67_WHM-IIC-BL
https://mech.nav-alpha.com/#428a4f72_WHM-IIC-A Mobile double the boomsticks, double the fun with decent speed and back up weapons. Need to play...
[MEDIA] https://mech.nav-alpha.com/#8c0de42e_NTG-HL
https://mwomercs.com/forums/topic/271710-pgi-will-try-to-fix-this-racro-mess-this-coming-monday/ Post your guesses at unintended patch bugs that are...
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