[MEDIA] Close range 1 click narc delivery system with decent speed/heat if you have a friend who needs locks or an event to complete.
No ghost heat version to maximize number of ATM in on salvo with support weapons. [MEDIA] Decent range and damage for 6x MPL without breaking the...
[MEDIA] ATM 36 at a not fast pace with close range back up weapons. [MEDIA] Faster with more reasonable secondary weapons, but you lose out on a...
[MEDIA] Has ECM and a big punch. Ghost heat from 2x MRM 40 is laughable. Blast away with the AC20 for 100 damage with decent mid-range coverage....
[MEDIA] If you need more ammo. [MEDIA] Based on an average life expectancy of 17 seconds.
[MEDIA] Looking for a mech to one shot light legs. This isn't ideal due to all the short coming of the Dire Wolf, but the damage and pulse lasers...
"That's not a lot of armor." - Stock Hellbringer Pilot [MEDIA] How good is your positioning? Can you utilize ECM to avoid being hit? Can you...
[MEDIA] More armor, about the same speed/loadout as a Black Knight. For comparison, [MEDIA] Shorter range, reduce cool down, hotter. A little...
Mech Bays 50% and lots of meches 50%. Dec. 15 https://mwomercs.com/news/2018/12/2193-mechmas-sale-incoming-mechs-selection-set-creation-in-process
Anyone else not having fun with the new changes. Seems like you can be forced into a long shutdown or instant death even if you are less than 75%...
[MEDIA] Nothing special, but maybe not that bad either. Fills the slots and tonnage well.
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[MEDIA] Guard dog mech for most of match until you can close and bring all the lasers to bear. No ghost heat for an alpha and the duration of the...
[IMG] Edit* Bakery for special brownies?
[MEDIA] This is a trainer mech that forgoes machine gun staring and forces the pilot to use good habits like good torso twisting and shot placement....
This build tries to maximize low heat close quarters pulse lasers. To use up tonnage a few Medium Pulse Lasers are used. This helps provide some...
There are valid concerns with PGI's ability to code Solaris FFA or quad-legged mechs, but do you think they would introduce superheavy mechs? I...
[MEDIA] Nice vertical and good ATM punch. Speed is just enough to keep you with the group. Trade ammo or JJs for more engine or cooling as you see...
[MEDIA] UAC pop tart with decent speed.
[MEDIA] Clean up medium mech for city maps.
[MEDIA] Pretty standard really. Alt withMGs [MEDIA]
[MEDIA] Theorycrafting - I haven't tried this out.
[MEDIA] Weapon Group 1 - UAC20 Left ST and UAC10 Weapon Group 2 - UAC20 Right ST and UAC10 Weapon Group 3 - ERSLs Weapon Group 4 - UACs chain fire...
https://mech.nav-alpha.com/#76fd7e45_WHM-4LL Nice pin point with extra spread damage. The MRM30 discourages people from trying to hug you and dead...
Placeholder until Loyalty Mechs get on Smurfy [MEDIA] ECM, dual gauss, ERLL's, jump jet mobility.
[MEDIA] Once this Facehugger gets on you, it is all over except for the screaming. Weapon Group 1 - Left Side UAC20 and 5 MPL Weapon Group 2 -...
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[MEDIA] Hits hard like a tsunami/uprising mash up. Adjust the ammo as you see fit. Very cool arm mounted weapon for popping UAVs and light legs...
Here is a quick comparison for boating 4x ATM12s looking at trade offs between speed, cooling and ammo capacity. [MEDIA] 90 tons 9 tons ammo 17 heat...
High risk, high reward, high heat, low ammo scouting build. Did a good job for me getting solo kills. [MEDIA] Better alt with more secondary...
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