[MEDIA] I wasn't going to post this, but it fills out the slots and tonnage pretty well while running LRM80. Turrets syndrome (TS) is a...
[MEDIA] I had a dream of a LRM80 turret so barely mobile that it made the Dire Wolf look fast but still boasted a pair of the largest shotguns...
[MEDIA] ATMs for firing while cruising around or for opening salvo. Maybe you can trick a little into coming closer where you can use your melee...
https://mwo.nav-alpha.com/mechlab?b=4ac0a148_SCR-D 1. Get close. 2. Get closer. 3. Push weapon group button. 4. Repeat as necessary. For...
[MEDIA] Quick cool down, but not enough cooling for brawling. So get in, hit twice, and get out. Do as much damage as you can in under three...
[MEDIA] No ghost heat with all weapons coming off cooldown at 3 seconds or less. Point blank damage mostly with only a bit of missile spread. Use...
[MEDIA] This got posted in my single heat sink thread, but might be worth looking at again with more agility. Kind of a Deathstrike on a C-bill...
[MEDIA] With skills, 72 kph and 30% projectile velocity boost. Charge gauss Release gauss and fire AC2s ... Profit Very cool, can use UAC2s if you...
[MEDIA] 100 point alpha, decently cool, damage spread all over and slow as hell. You can run with the LE300 and full armor, but Fafnirs usually get...
[MEDIA] Just a generalist with ECM and jump jet mobility. You get the awesome SET OF EIGHT bonus.... for +10 turn and missile cooldown... The...
[MEDIA] Added short range defense for legging lights or brawling while maintaining a heavy mid to long range gauss laser vomit. Light on heat...
[MEDIA] ECM and mobility let you get into position to maximize the output of the range dependent ATMs. Easy to run out of ammo. So skill tree...
[MEDIA] Just saving this here in case anyone gets the idea about bring back another map challenge event. Got my game on Viridian with 50 minutes...
[MEDIA] Sometimes adding a bunch of accessories does not improve on the original. Then again - bigger alphas are more funner!
[MEDIA] Needs testing.. 85 damage in 2.5 seconds
[MEDIA] Just a leg hugging one button alpha machine. If you want, you could upgrade the micros to pulse lasers at the cost of heat sinks and a bit...
[MEDIA] Take a bite and run. Alpha lights need to eat on the go. A little more armor than the PIR-2 version and you can mount 4 lasers in the arms...
[MEDIA] Take a bite and run. Alpha lights need to eat on the go. Thanks to PGI, this should have no ghost heat. (4 x 8 + 10 x 1.15 = 32 + 11.5 =...
Just in case you are shopping the hero sale. For comparison [MEDIA] [MEDIA]
[MEDIA] Too slow and horrible geometry to brawl, but devastating at short ranges. Others do UAC40 with MPL better and faster, but they don't do it...
[MEDIA] 69.7 kph with speed tweak 28.1 jump distance Just need a frozen lake to jump out of to ambush things at close range. Double tap and keep the...
[MEDIA] Others can do it better, but they can't do it lighter.
[MEDIA] Get ten tons of LuRMs down range as fast as possible. Weapon Group 1 - 3x LRM20s (+3.12 ghost heat) Weapon Group 2 - Chainfire everything...
[MEDIA] 50 pt alpha and nice 10 point UAV killer out to 540 meters. Speed and range match decently. If you don't take both ammo skills, drop the...
[MEDIA] Big one shot barrage with acceptable levels of ghost heat. The bigger cloud limits the effectiveness of AMS. Skills - all cooling skills,...
[MEDIA] [MEDIA] So which do you like better? The original or the more expensive and slower plus-size version? Feel free to propose others if...
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[MEDIA] SPL... not so great, but if you want a challenge. [MEDIA] Heat 'em up, shut 'em down, take 'em out. 7 x 6 = 42 > 33 = 18 + 15 4 x 9 = 36...
[MEDIA] Group 1 - Arms Group 2 - Torso weapons Group 3 - LBX20 Group 4 - MPL chainfire
"able to be managed, controlled, or accomplished without great difficulty" Get in range, aim toward opponent and push fire button. [MEDIA]
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