Ive been having allot of fun with the Stealth armour variant of this mech. Stealth actually has a use, when you want to turn a corner to get the jump...
So i wanted to test out the crit system - I wanted 2 weapons that could deal 15 damage (enough to do cause an Engine Crit) and a big TC. After...
looks like fun
Twin Heavy PPC for sniping, 4 Medium pulse lasers for CQB , Stealth armour, AMS and as many heat sinks as you can fit! [MEDIA]
I had allot of fun with this build, i use 4xER-SML. I chain fire when im at close range at the same time as using the RAC.
Any update on this build?
Recenlty I got back in RACing my friends in the face with streams of bullets! But i wanted ECM with my RAC mech, so I looked at the TNS-5S (the...
With its Structure Quirks, some skills and crit padding this mech can run an XL giving it more JJ and an some extra HS [MEDIA]
I think the UAC-10 goes well with the MRM range, allows a 80 point burst at upto 500m. However i prefer regular Mediums Lasers, with the Kraken range...
<Correction> 25m off min and max range
The ATM nerf isnt so bad the mega death zone is smaller but long range damage got buffed.
The LB20 and SRMs land in an almost identical circle, put them both on the same weapon group and fire together. Use the MPLs if you have spare heat,...
Having bought the Solaris 7 pack i thought id make something for the Siren. When you look at the Quirks however it does seem like the Krakens poor...
LRMs are really hard to target lock at the moment, try ATMs instead...
Plenty of options for Minimum range, i call this Huntsman+ [MEDIA]
I put an ER-Medium in the head, it synchs nicely with MRM range and is at the same height as the MRMs. You can fire them all togetehr for for 85...
This is totally viable [MEDIA]
I prefer more heatsinks, so you can keep churning out rockets, plus they act as crit padding for the XL engine. Combined with Structure and...
ERic has been allot of fun today, go wide flank and snipe for the first part of the game. Today i harrased a King Crab, i didnt kill it but stopped...
Big Brother of Eric, Harvy loses range compared to the ER version, but gains a 30 pin point strike, ER-MLs are hot too but allow a good punch at mid...
Stealth Armour and 2 ER PPCs for sniping. I figure since you will be mostly exposing half the mech anyway that an XL is no problem, plus you get a...
Watch Baradul raving about this build! [MEDIA]
As much as im not a huge fan of MRMs due to their splashy-ness, this mech does seem to suit them. The high hard points combined with ECM give you a...
Still seems HOT! 3 shots and I overheat (No skills). If only it was HSL+1 for regular LL
The LB-10 and SRM2s both have a cooldown of around 2s I put them in one weapon group and fire together at short range. The LLs & LB together work...
I also tried the dual LBX-20 this works much better. Twist when you take fire, stare when they are shooting the bigger mechs!
Weapon cooldown synch nicely! but i used an XL295 i had lying around w 1 JJ NOTE: Dont forget to get the Structure skills, and all 12% Reinforced...
I found it a bit short on ammo, but still need the nodes. Its an OK build ....
Pulse Lasers and AC-20s have a nice range sync, and pack a big punch at under 330m. The UAC Jam -20% Quirk allows you to double tap for 72.5 alpha....
The new quirks on this are insane, reminds me of the old days of IS mechs with 20% weapon quirks! :) Range +10% Missile Cooldown +20% Missile Heatgen...
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