Only a minor adjustment from the stock Black Knight, this is a strong finisher 'mech which hits in three ranges. On approach, the 2LL will damage...
Revised and shown with ++ and +++ gear from Campaign. Upgraded 2 SLs keep the same damage output as 4MGs but with no ammo to manage. Medium range...
Good points! Practicality wins over balanced-looking presentation.
I first outfitted my King Crab with a pair of matching +++ AC/20s, but discovered that it was so slow that it was always late to the skirmish. I...
Shown from campaign using ++ and +++ gear for accuracy. I like consistent hits and multiple crits. Using damage boosting ++ gear can bring alpha...
I need it rarely, but I'm glad to have it as an option. The melee mechs need it more often, since they are in tight with the enemy. In early...
This build is only viable in Campaign or Career using upgraded components. It uses the Grasshopper's absurd number of Support hardpoints, plus High...
The Grasshopper may be the perfect melee mech, rivaled by the Griffin and the Firestarter. This build gives it the mid-range damage of a Jenner, but...
Here's a Career/Campaign example of this mech build, with upgraded components. Damage is significantly improved over stock components, obviously....
I like the stock Treb, even if it is thin-skinned and somewhat ineffective at skirmish range. This build drops its intended purpose and makes it a...
I love the thought of the BlackJack, but it was too glassy and ran too hot. This JagerMech-S gives better damage and very nice alpha, but sacrifices...
Locusts keep your lance full to 4 when your Vindicator is under repair in early game. Not recommended for anything but early game. This one features...
In the early game, you've got to scrape by, somehow. Locusts are always available for salvage, and sometimes they have to fill out a light lance....
Prioritize Grasshopper salvage as you approach mid-game in Campaign or as you encounter heavies in Career. Its endurance and mobility and big burst...
I want to like the Wolverine, though its hardpoint layout has drawbacks. Still, they are plentiful and can be tanky, and this one is meant to last...
Whether it's Glitch's starting mech or the medium you run in Career Mode, the Vindicator can be a strong platform in the early game, and is perfect...
The Cicada serves one purpose: to fill out your lance until you can find a real mech. Support hardpoints on the legs are fun, though. If you find...
A Panther by any other name would overheat... This build replaces the PPC and drops some JJs to add more options. It benefits from Multi-Target and...
Panthers are common and fast to salvage early on. Not the best Long-Range Fire Support, but it works in a pinch. Keep your distance, gain...
In early Campaign and Career Mode, Panthers are common in the OpFor, and fast to salvage. Drop that beautiful PPC to make a more survivable...
I recommend prioritizing Firestarter salvage to grant earliest access to this great mech. It can support armor higher than many medium mechs, and is...
In early campaign or in Career Mode, Commandos are plentiful fodder to salvage. Mod the 1B model into a more survivable skirmisher. Hit-and-run...
Finding slag at my feet for three decades.
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