faster gauss only version https://mwo.nav-alpha.com/mechlab?b=40610101_RGH-2A Quirks COOLDOWN-15% GAUSS RIFLE COOLDOWN-35% BASE ARMOR (CT)+5 BASE...
https://mwo.nav-alpha.com/mechlab?b=bc4465f3_RGH-1A Nice quirks and set up for side poking. COOLDOWN-20% WEAPON VELOCITY+20% BASE ARMOR (CT)+5 BASE...
Asymmetrical ERPPC Alt with 3 more heat sinks for 18 total. https://mwo.nav-alpha.com/mechlab?b=09e8e811_TBR-PRIME
https://mwo.nav-alpha.com/mechlab?b=564185c3_FNR-5 https://mwo.nav-alpha.com/mechlab?b=a1d1df33_FNR-5 70 point alpha with 16.8 ghost heat. Decent...
Check the mech build link.
They have worked more on the places people got stuck. I don't remember a pass specifically for cleaning up invisible geometry.
https://mwo.nav-alpha.com/mechlab?b=697a1664_CPLT-FB https://mwo.nav-alpha.com/mechlab?b=f20c8fce_CPLT-FB
https://mwo.nav-alpha.com/mechlab?b=c56fbfe3_CPLT-FB Fairly mobile dps build. Needs testing.
https://mwo.nav-alpha.com/mechlab?b=ddb5cc19_CPLT-FB Traded out the XL300 for a LFE 325 from the stock build.
https://mwo.nav-alpha.com/mechlab?b=97ee006e_FNR-JLGD
Great game, but ran out of ammo. Luckily I was able to get in range of some of the heavier targets. [img] [img] [img]
Near ideal game and broke 1200 damage. Results not typical. [img] [img] [img] [img]
https://mwo.nav-alpha.com/mechlab?b=62f2846c_NCT-PL For comparison AC2s https://mwo.nav-alpha.com/mechlab?b=fcc1a98b_NCT-PL UAC2s...
Have you tried LXPL instead of MXPL and trading the AC2s for one or two LAC5? The range would be better, but I expect the already poor sustain would...
https://mwo.nav-alpha.com/mechlab?b=bfbeab4c_NTG-D
https://mwo.nav-alpha.com/mechlab?b=e3807d18_NTG-PRIME Leans into the quirks, but it is only a two shot trader with some pop tart capability. With...
Trial runs went pretty well. More potential than I thought. Very cool, but short on ammo. [spoiler]
https://mwo.nav-alpha.com/mechlab?b=45e890ea_FNR-WR 65 damage thunderbolt carrier with ECM. Will eat some ghost heat on alphas. Quirks are...
Trial run [spoiler]
https://mwo.nav-alpha.com/mechlab?b=4cc25f79_DWF-C 50 point pin point alpha with good cooling and quirks. High sustained damage. Not the highest...
With BAP, ASP, and skills, you can get a lock inside of 380 meters. So, not very useful. There would be a lot of toggling back and forth. Not...
https://mwo.nav-alpha.com/mechlab?b=242e5968_CRD-7L Thunderbolt platform with ECM, TAG, a jump jet and a decent amount of ammo. Quirks HEAT-10%...
https://mwo.nav-alpha.com/mechlab?b=f4415741_BAS-B No quirks, just a heavy alpha strike. Test runs [spoiler]
https://mwo.nav-alpha.com/mechlab?b=1b3a6f8b_SNV-SR Use those extra cool shots. Quirks CONSUMABLE SLOT+2 COOLSHOT CAPACITY+2 BASE ARMOR (RA)+12...
High alpha, mid to short range assault that probably needs a favorable map to function well. Ammo count is low, but a lot of damage comes from...
https://mwo.nav-alpha.com/mechlab?b=24a5f662_DWF-C You can fire two groups of 3xERLL and eat the ghost heat for 66 damage in 1.75 seconds at 1000...
Check the MechDB 2.0 link, I think the Build Code got copied.
Close game that ended with me up against an Arctic Cheetah that was halved and cherry red CT and a Stalker. Was able to aim low enough to get a...
https://mwo.nav-alpha.com/mechlab?b=d1fc3703_VPR-C 6xSPL, 1 ERuL, and 4 MG
With light ferro armor and just a tad bit of armor shaving, you could fit another heat sink.
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