I used a similar build a few months ago and really struggled with it. That said it was a few meta's ago before the LRM or armour buffs. perhaps it's...
So this build no longer works with the latest laser nerfs.
Isn't that a 15% penalty to cooldown with that arm?
After the latest patch, I think this build is a little more relevant... :cool:
Looks like Smurfy needs to update some tooltips :cool:
Yup, I'm using the same weapon layout as the Awesome build by the same name. It seems to works well. I never seem to overheat, so I think that I'll...
I tried switching 2 LL's for 2 ERLL's but found it had too little firepower from a distance and ran too hot for close combat. As for the TAG, I...
A further refinement on the Lightshow series. I combined the strengths of the Lightshow V1 and Lightshow V2 and managed to increase both my damage...
That looks very close to my current build. All you need to do is swap the AMS for a BAP. the 9M with a 385XL is fast enough to dodge missiles.
I used to run something like this, but found it to be less effective than 4 Large Lasers. Not using smurfy tags on purpose.
As with all awesome's, get into a brawl and, if you're not scrapped, you're badly damaged. Awesome's were designed for either long-range support or...
This upgrade is more effective in 12 vs 12. There are two methods of using this mech: 1) fire off lasers in pairs for a sustained barrage when...
LRM20's don't work so well with the 8T due to the 8T only having 15 missile ports. While I like Vengere's idea, it lacks any meaningful close-range...
I think I've worked it out: extra heat = ([number of weapons fired] - [Maximum Safe number of weapons]) * [heat penalty]. therefore the penalty for 3...
Does that mean that if I mount 3 large lasers my heat increases by 2.8, or is my heat multiplied by 2.8?
I should have added this earlier: I've started stripping the armour off my mech before sharing it here. I found that my 9M kept getting torn apart...
[MEDIA] [IMG] So far I like the 8T. Must be the build. Edit: I stripped the armour before posting. It has 448/494 armour.
A 9M with an XL385 and 4 ER Large Lasers.
Max engine rating 400? 7 energy hardpoints? I just jizzed my pants.
"Toaster". It's usually better to toast your enemies. It tends to be slightly more effective :p
I've been looking at this build: [MEDIA] Use the missiles to soften up the opposing team then move in to support the other brawlers with the LL's.
I thought I'd add this pic to show you what this mech is capable of: [img] The trick is to hit and run; let the meatshield brawlers distract the...
I once dropped with a 16-man syncdrop in a spider with nothing but AMS.
[MEDIA] This build has worked exceptionally well for me. The addition of the TAG makes LRMboats very happy to see me.
I'm using an XL350 with max armor, 3 medium lasers, 2 large lasers, 2 streaks, 1 AMS, 2 tons AMS ammo, 2 tons of Streak ammo. Works really well. I...
That may me so, but at 1600m, the damage dealt is less than a small laser. It's not worth it.
in 40 games I've only had my arm blown off twice, and that was before I added upgrades. One can mitigate the risk by turning your left side away from...
[MEDIA] While you're not exactly going to be able to stand toe-to-toe with an atlas, this can become a serious annoyance (especially to LRM boats...
Separate names with a comma.