At first I was skeptical of this build, but it's amazing how fast you can drop an enemy mech. It looked hot, and you had to get in close to do...
Had trouble finding a good build for this variant, until I tried this one. However, I only have an XL350 so I had to drop some weight. At first I...
Great build. I've mostly been playing it with 4ERML. One of my first battles I got over 1100 damage, and I usually get multiple kills per match....
You shouldn't make three threads for your builds. They are all so similar that they should be put in a single thread and listed as slight variations...
Only reason Why I'm not giving it 5 stars is due to the long cool down of the SSRM's. That's a weapon problem, the build is great for a light and...
I ended up running this build today. Actually it was slightly different, 4xSSRM6 since I didn't have any SSRM4's. The alpha is slightly less, DPS is...
I'm going to have to try this build. I tried the 5x cSSRM6 build and it was great at finishing and taking out light mechs. It's main drawback are...
After watching the video I see why you have two tubes. It does make narcing multiple targets much faster. However, I've noticed most LRM boats are...
I've been looking for an interesting D build that has a distinct difference from my Prime and S builds. This is one that' I'm going to have to try...
I dropped the medium laser, and some heat sinks but added a level 4 targeting computer to make a really long range sniper. Adding the advanced zoom...
By the way I give this a 5/5 rating. You can get some nice long distance shots with the dual LL. Then when you move in close, double tap the UAC20...
If you need more ammo you could drop the armor on the right arm and move the large laser to the left torso. That way you could free up almost a ton...
I'd put the large lasers in the side torso's, and the mediums in the arms. I've found that the torso mounted weapons tend to be more stable for long...
Or how about a combination of both your builds. Drop an AMS, and upgrade to nearly max armor. [MEDIA]
Interesting build that I'll have to try. I'd personally use a cERLML over the small pulse, and depending how fast I go through the SSRM ammo I might...
With a half ton free, you could throw on an s-pod and put in a jumpjet. I know it's only one jumpjet, but it would help you get to some higher...
I'm still messing around with my Kitfoxes, but this build has been my favorite so far. The 3xAMS combined with the ecm totally makes the enemy LRM's...
This didn't happen to me, but some guys in my unit. One of the guys was showing the rest of the lance how they can get to a good sniping spot on the...
Seems like things are already starting to settle down. I noticed a lot less LRM boats last night compared to patch day. There was still more than...
This is the build I've been using, but I also have a TAG. With the changes to LRM's in the latest patch I decided to take it out for the first time...
This would be better on the K, since you get an extra module slot, and only have one missile hardpoint.
Would you like them on a boat? Would you like them with a goat?
This is basically my build for the FS9-H. However, I drop the engine down to an XL280, and add another ML and JJ. So my load out looks like this...
I've been in a couple of games where they've had an influence on the outcome. Usually it's when one team gets down by a few mechs they've fallen back...
This is a nice alternate build, but the one downside to it over the 2xAC5 and 1 PPC is that if you lose that arm you've lost 80% of your Alpha...
Who knows, maybe they'll add those things in the future.
From my understanding you can still do groups of 5-11, but they can only be in the paid private module. I kind of see their reasoning for it too.
I've been trying to decide which is best too, dual AC5's or AC10. The group fired AC5's give you a higher DPS, but the AC10 frees up some weight for...
I think they were using the 1/1/1/1 as an idealized case for a lance makeup, where you would want to bring an equal amount of mechs from each class....
Another issue with counting on Assists is that you are relying on someone else to actually kill the mech in order to get the cbill and xp bonus. If...
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