[MEDIA] This guy tears up anything that gets close. Use that ERLL to poke at people early on and to harass slow heavies/assaults until you can close...
[MEDIA] Brawl with the best of them. Snipe too.
Not a bad build, but you are running an XL on a brawler.... Replace that xl300 with a std 285. 1 JJ, only 10 heatsinks, 4 tons of srm ammo. And youll...
This guy has real potential. The only problem is you may find yourself torn between playstyles. Streaks demand in close action, and with PPC's you...
I've tested both these builds and can say that they are pretty damn effective. The shoulder energy on the SHD-K is a really welcome addition to the...
I use the Gauss + 2 ERLL on my protector, 14 DHS and a standard 300. Love this build.
[MEDIA] Paint it black.
Lots of fun. Punches holes in other mechs.
[MEDIA] group 1 is ER large Group 2 is PPC proof of this bad boy doing work [IMG] No ghost heat.
Jesus it's painful to look at these builds. 1000 lrms isn't nearly enough for an lrm mech. You should aim for 2000 missiles. I regularly shoot though...
Yea, this build has one major problem. You have no ammo. 1260? If you hit at 50% (which would be amazing) you are limited to 630 damage, which isn't...
Blagg, my only problem with dropping tag is that lrms are my primary weapon. If it gets to medium laser range im already basically dead. Also, 1620...
With the LRM speed increase, this guy now rules. I've broken a thousand maybe 5 times since the patch. When it comes to lurms, longevity is...
[MEDIA] Love this little guy. Stays around the assaults and can potshot at distant enemies, but still can provide in close support against lights.
Personally, I would bump up to a 280xl. 4 tons gauss ammo, 2jj, no ams.
wow. just ran this build for the first time. 766 damage, 4 kills, First game. this thing is a beast. if you are patient and have good firing...
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