Lol. I am yet to try any of the builds, though I think I will prefer the XL version because of longer range of MPLs (SPL's range is just too short...
I have a quite similar build. [MEDIA] Works well at long range but when a stray light mech esp. arctic cheetah comes, its almost game over if I'm...
My build: [MEDIA] Excellent brawl. Last drop I 1v1 brawled 1 timber and 2 ebons. It took the second ebon to down me. And similar story goes for...
Use chain fire to go full auto ;)
When I play as a sniper, I would stay as far as possible from enemies. So, the ones who get close to me would be lights and from my (little)...
[MEDIA] LASER DURATION: -15.00 % ENERGY RANGE: 10.00 % MISSILE COOLDOWN: 10.00 % MISSILE VELOCITY: 10.00 % ADDITIONAL STRUCTURE (RA): 18.00...
Your loadouts seem to fit more player than mine. I will edit the original post to inform people of your build so they can have more choices trying...
Just a question. Why do you use SRM4s instead of 6s.
Well, 7 JJ's allows you to jump shoot better and can save you if you bump into a heavier mech. Also I kinda cant figure out how to use the few...
Damn! This mech is absolutely brutal and is suit for brawl. There was one time when I one on one with a Marauder and I just kept shooting until his...
When I look at the build I see a big bad angry person. Must try now.
I logged in and noticed that it was gone on monday. Quite a shame actually but is it just the projectile speed of a PPC which doesn't make it a lot...
Haven't tried this myself but looks like it could rekt everything it sees(or targeted).
Be advised that the PPC quirk is gone as of 15 dec 2015. But still this is a viable build.
Solid build. Not sure why rear armor is that high though.
[MEDIA] A maximized efficiency sparky to make use of the updated quirk. (-15% laser duration, -15% energy heat, -5% energy cooldown) Be sure to...
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