Last one you posted is one that I've used with amazing results. Will eat an assault mech in one burst before they have a chance to twist. Was really...
Swap both torsos and your empty arm with the A pods and quirks make this more fun than ever!
If you feel like you absolutely must have an AMS on your assault mech then you're not using cover and armor rolling like you should and you're...
Pretty sure you could still run 3 missile hardpoints and still have room for four ballistics...
Or you could run small caliber LBs, put out ridiculous amounts of screen shake, not have to worry about burst fire of clan ac's at all, have tons of...
One high mounted NARC on an assault mech is actually hilariously lethal when hill humping, but this is a little excessive.
Mine turns it up to 11 [MEDIA] [MEDIA] Or in the words of Solahma...
Takes a lickin' and keeps on tickin'. Seems like you picked up the slack for the two KGCs in your lance. Nice work!
Definitely a build I want to try when the C pods come out for cbills. I love triple overdriven range extended AMS on my KFX and this just makes it...
I've found that my splat fox builds never do very well, especially compared to a fast, quirky oxide. My SSRM20 KFX on the other hand is a beautiful...
Well this happened - [IMG]
At that point you may as well drop in dual LBX20 tonnage sinks and round it out - [MEDIA]
That's still like getting hit SIMULTANEOUSLY by SIX Gauss rifles and 32 SRMs in the chest from a range of 800m. Terrifying. My current troll build...
I love how it only has a cooling efficiency of 6% even without ghost heat.
[MEDIA] [MEDIA] Heat requirements? Armor requirements? Who cares! :D There's also this one - [MEDIA] Not pinpoint, but all FLD with no ghost...
For some reason I thought clan ERPPCs were 7 tons, you should be able to run 11 of them for a 165 damage blast
I'd gladly disable the HUD for MOAR WEAPONZ! If it weren't for fixed slots you could run 10 ERPPCs... 14 ERLL might be worth taking out for some...
I tried this build, then tried to move to a 14ERSL 3x UAC5 build but mechlab gave me a new error: YOU HAVE TOO MANY WEAPONS ON YOUR MECH! Apparently...
Darn it Sol, you beat me to it! Smurfy on my phone is a pain to work with. I may also try a build with four LB5s or a max targeting computer...
Uninstall your Intel rapid storage driver and any other RST stuff. I'm not sure what it does other than muck everything up. Seen it on a half dozen...
Past dropdecks- KGC, CatK2, Oxide, 2LL2ML Jenner D (for last push gen sniping) Misery, CTF 3D, Cat K2, 2ERLL Locust (for 1500m+ obnoxiousness) or 2x...
The idea was to poke at midrange with the Gauss and LL then obliterate the exposed components in one shot with the SRM+LBX. Sort of like a sniper...
The doubly infected XL version of YoMama Crabs (somebody should probably test it because I don't have this variant) [MEDIA]
If you want something with a bit more punch to deal with those pesky DWFs......
It's trivial to roll damage in a crab precisely because the torso twist speed is so quick and the hitboxes are so enormous. Taking ST damage? Turn 45...
It better be colored cherry red!
[MEDIA] My ST XL death rate is only about 5% from the two dozen matches I've played so far. The CT hitbox must be enormous compared to the sides....
In the 20 matches I've played in the KGC so far, I have only died to XL ST loss in two. One of those two losses was a triple direct hit arty strike...
My general strategy when drop commanding against a coordinated 12 man is to take the first 30s to scout your battlegrids and find a generally unused...
Ran this config [MEDIA] First match ever in an Oxide - [IMG] Victims - 1. Kit Fox 2. Mist Lynx 3. Death's Knell 4. Cicada 5. Hellbringer (legs...
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