This mech has been working out very well for me. A good amount of pinpoint damage. Able to fire and keep cool, especially if the MLs aren't used....
Running the "Five by Five" build, and crossed the 1k marker. [IMG] [IMG]
I had trouble finding a good Dire Wolf build, but wanted to try out something similar to the KDK 4x AC/10 build. The AC/5 cycles much faster, and can...
First two times I took this mech out, I crossed the 1k marker. This mech can put out some damage at decent range with the AC/10s. I gimped the left...
I normally get 400+ damage if I make it to combat for a bit, 8-900 if I survive to the end. However, I did cross the 1k marker once with 2x RAC/5:...
[MEDIA] Thanks for the advice. You were right - I was mainly using the stealth armor because I figured it would fill the last slots I had open and...
[MEDIA] A concept I created that soon will be brought to life on the battlefield. While not tested yet, the theorycrafting should make for a...
[MEDIA] A nice budget build. I normally have the 2ML with the MRM to fire as a group, and that allows me only two buttons to activate all. It should...
[MEDIA] While short to medium range, this mech can really put out the firepower. It can poptart with the two weapons while maintaining a level of...
[MEDIA] A little build I made. It used to be an Urbie, but this gives me more speed, armor, a targeting comp, and no arm-mounted weaponry. Overall,...
[MEDIA] While not heavy on weapons, this mech is very heat efficient and has sufficient ammo for the entire match. Skilled up, it can do nice damage...
Separate names with a comma.